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Swords of Colossus aims to bring back the classic turn based battles along with fun and creative plots from the late 90's in an unique and beautiful 2D world with enhanced graphics and HD support.

Post news Report RSS Swords of Colossus update #002 Battle Pt.1

On update #002 we will get into the battle system and cover a couple of basic commands, spells and it's status effects.

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Swords of Colossus Dev Vlog update #002


We are going to show you a little about the battle system and how it works. We will be using our protagonist, Guilliam the knight Templar of Vancroft and our aspiring sorcerer Liliana from the School of Magic.

Like previously mentioned every enemy is rigged to give it's best against you and with that said every battle is meant to be your last.

Spells and effects

During battle certain element spells may inflict status effects as well.

The spell Wind has a 30% or less chance of inflicting temporary blindness to a target as a bonus effect while the spell Blind has a 100% chance, minus the target's magic resistance, minus the target's resistance to that specific status effect.

battle 4


It's up to the player to decide which battle tactic will suite your strategy best.

Not all spells come with status effects, but here are a few examples.

battle 5


Fire - Burn

Ice - frost

Lightning - Paralysis

Wind - Blind

As for Physical Skills with Sword, Bow & arrow, Crossbow, Dagger and knife.

There's a possibility of inflicting

Bleeding effects as well as instant Death.

Between battles

battle 3


After every battle your HP & MP will regenerate completely. Every battle will have a fresh start.

Skills , Magic & time

Certain Skills or magic depending how advanced, may require preparation in which it may take one or more turns to be used after selected.

Running from battle.

In some battles it will be possible to try and run but success will depend of how nimble the party is compared to the enemy.

Items in battle

Most items can be used right away upon selection, however more advanced items such a scrolls and other enemy damage items may be subject to wait time

Like certain spells.

Fighting Classes

battle 1


Champion - skilled with Heavy armor and powerful with swords.

Mercenary - A jack of all trades and a master of none.

Sage - support healer.

Sorcerer - deals powerful elemental and non elemental magic attacks.

Guest Characters

Some classes will have support characters during battle.

Champions have their loyal squire.

Sages and sorcerers have their assistant/apprentice.

Each class has its pros and cons

Champions have higher physical defense and moderate magic resistance benefiting from a higher than average attack attribute but suffer from an agility penalty due to the heavy armor, making them not so nimble.

Mercenary can fight with any weapon being a sword, bow & arrow, crossbow, dagger or staff.

A mercenary has a moderate attack and defense status as well a decent advantage in agility due to their light armor. This class is ideal as a backup damage dealer or caster.

Sages & Sorcerers

Are skilled with magic and benefit from a higher than average magic attack accompanied by a moderate resistance to magic, however their lower than average physical defense attribute makes them an easy prey for the enemy.

This covers the battle system and fighting classes for now. More will be discussed at a future update.

Start tracking Swords of Colossus and check our weekly updates!

Next week we will explain a bit more in details the south eastern realm of Elmora.

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