Update v0.78 D10.M02.Y2024
##features
- added continue system (ruby icon in the hud) to the game, dying reset the location you are in but you lose a bit of gold and exp and you lose the continue, praying at the church replenishes the continue
- added map (very basic) that shows location of the player (accessed with triggers on controller while in menu, backspace on keyboard (cannot be changed, yet))
##settings
- added scanlines option to turn scanlines on and off
##sounds/music
- added coin bounce sound
- added coin bag pickup sound
##graphics and effects
- added more animation frames to coin
- added coin bounce
- added effect ferry boat weight
- added ferry boat light
- added oar end piece to ferryman
- added effect for dropping blocks breaking when hitting ground
- added effect for some corpses/items colliding with liquids
- added effects for holywater water collision
- added effect for spider web bolt colliding with ground
- added hearts float on water
- added new tiles (joma marsh trees)
- added simon idle animation
- added button indicator for setting 5
- added few different button/key graphics for indicator
- added new church doors
- added lights out effect to candlesticks
- added new npc sprite
- added animation to shrine
- added wings to shrine
- improved shrine orb graphics and animation
- improved bonfires
- improved intro animation
- improved mausoleum platform graphics
- improved some decor object graphics
- improved menu border graphics and background
- improved many npc graphics
- improved device graphics
- improved death screen graphics
- improved several background images
- improved most tile graphics
- improved several enemy sprites
- improved several enemy animations
- improved waterfall graphics
- improved tree leaf graphics
- improved aljiba lampposts
- changed some text colors
- altered simon sprites
- altered simons curse logo colors
- altered vaniamania logo
- altered metzger made logo anim
- adjusted sunray visibility time
- changed simon midair attack sprite
##location
- added area between carmilla cemetery and aljiba
- changes to joma marsh
- changes to dabis path
##codebase
- added system to check if the player is using keyboard or controller (could be used to to show correct use/action/etc keys/buttons with the indicator)
- reworked most of the enemy AI coding (it does not show that much on the outside, but all the fixes with the enemies are because of it)
##Controls
- can also equip item1 with the item1 use key/button
- pressing inventory or options button/key while either is active while now close the current menu instead of changing it
- both start and select work in death menu
- added gamepad setting 5 (up button does nothing, use/talking/entering is via top button, item use buttons are bumbers)
- gamepad triggers swap menus from inventory to options
- ingame options selection position resets when closed
##nefs/buffs/changes
- nerf: holy water is not very effective in water
- buff: when starting new game player has 3 more ingame hours before night time
- change: werewolfs now only roam at night
##fixes
- fixed issue where player would take damage above noxius ponds without hitting them (turns out this was a conversion issue in hitboxes, should not cause anymore issues)
- fixed issue where player would take damage above spikes without hitting them (turns out this was a conversion issue in hitboxes)
- fixed player getting stuck on roof slopes
- fixed werewolf fixes: not using slopes, getting stuck on slopes when jumping, getting stuck on walls
- fixed slime not using slopes
- fixed some enemies shooting from outside of view
- fixed weird behavior with bone throwing skeletons (getting stuck, trolling platforms, staying airborne, getting stuck on ground, throwing bones without animation)
- fixed frog enemies sometimes getting stuck on walls while jumping
- fixed some flying enemies under some objects they should not be
- fixed player jumping out of water splash y pos too high
- fixed mausoleum exit door being closed when boss defeated
- fixed inventory clock not having minutes and hours in double digits (when less than 10)
- fixed certain drop that you were not supposed to die from
- fixed issue with new game in empty save slot trying to load a save
- fixed a lot of typos
Excellent work buddy!