VERSION 2.0 NOW AVAILABLE! READ ABOUT IT AT THE BOTTOM OF DESCRIPTION!
Looks like an ordinary pistol...
But is it?
One of the Mental's greatest inventions has gotten into human scientists' hands and was adapted to be used by Sam.
This miniature piece of alien technology can summon hordes of Beheaded Kamikazes to your side!
Kamikazes are loyal to this gun's wielder and will fight for him, even killing their own brothers!
The ones that are unable to do their job will finish themselves in shame.
The mod changes pistol so that (almost) every pistol bullet spawns a friendly kamikaze.
It won't, however, spawn them right at your feet or too close to you, so aim further away!
Also, disables reloading and enables auto-fire (you can hold your mouse button to fire without pauses).
This mod replaces only stats, so any other weapon mods that change appearance/sounds of the pistol but doesn't change stats should be compatible with it!
Oh, and friendly Kamikazes don't obscure your view with that explosion smoke!
Works in multiplayer, but with lags for client, I recommend to use it in singleplayer.
VERSION 2.0 IS NOW AVAILABLE!
Now you can spawn different types of enemies! However, all enemies except Kamikazes are limited in quantity (you can't have more than X enemies of selected type on your side at any given moment). So spawn them carefully! You cannot kill your pet monsters, but they will die automatically one minute after spawn, if not killed earlier by your foes.
To change enemy, type
globals.SetMonster(monstertype)
in console (opened with ~ key by default), where monstertype is either a string or a number. Here's the full table:
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"kamikaze" or 0 for Kamikazes, no limit
"kleer" or 1 for Kleers, limit 30
"gnaar" or 2 for Gnaars, limit 40
"spider" or 3 for Spiders, limit 40
"shotgunner" or 4 for Shotgun Soldiers, limit 50
"rifleman" or 5 for Rifle Soldiers, limit 50
"arach_small" or 6 for Arachnoid Soldiers (small), limit 30
"arach_big" or 7 for Arachnoid Generals (big), limit 8
"werebull" or 8 for Werebulls, limit 12
"biomech_small" or 9 for Minor Biomechanoids, limit 20
"biomech_big" or 10 for Major Biomechanoids, limit 6
"harpy" or 11 for Harpies, limit 30
"scrapjack" or 12 for Scrapjacks, limit 6
"khnum" or 13 for Khnums, limit 3
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(this table can also be obtained in game by typing "globals.MonsterList()" in the console)
For example, typing
globals.SetMonster("rifleman")
will set your pistol to spawn Rifle Soldiers, while
globals.SetMonster(13)
will give you Khnums!
Changing monster type may have a small (up to 0.5 sec after typing in console) delay.
Trying to spawn over the limit will give you just more Kamikazes.
You can disable or enable monster spawning by using
globals.SpawnGun(0 or 1) (0 for off, 1 for on)
(however, pistol will still shoot non-hitscan bullets even with disabled spawn)
If you want to have some actual and not boring monster battles, play on Serious!