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A roguelike game incorporating almost anything you can think of, and if it doesn't... It very well could! Fire lasers from your eyes, Beat up ANYONE, Save the world! Or don't, someone else will probably do it... Right?

Post news Report RSS Dungeons, AI, Magic, oh my!

Just a quick update on what's going on. Currently working on AI, Dungeon generation and the magic system.

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Alright, so currently I'm working on the AI, which is quite a lot of work, getting everything to behave properly and what not. But I'm almost finished what needs to be done for now, I have AI types at the moment, one which simply runs about until they see the player, in which then they start to chase until the player is lost. The other is more of a neutral AI type, where it'll walk around peacefully until something attacks it (player or enemy) then it will give chase and try to attack what ever it was that attacked it. They too will forget about being hostile if they can't find the player after so long.

Other than that, I'll have to draw up a few dungeon tiles and get started on the random dungeon generation, that shouldn't take too long, as I already have a few ideas as to how it's going to work.

Last on my little miniature update is the "magic system" I'll hopefully have all this done in the next couple days here, and I'll release a small demo when it's done. What I'm hoping to get accomplished with the magic system is simply have it so you can read scrolls/books to cast/learn spells, draw up some neat little special effects (nothing too crazy yet) and then make a monster that can use said spells.

So, all in all, I'm making good progress. If you have any questions, feel free to ask.

(P.s. Don't forget to check out the link in the description for a small form where you can submit your ideas!)

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