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Retaliation Path of Rome is a very complex game, with several unique features MISSIONS About 100 different missions, with either single or multiple objectives, like: - reach a population target (a minimum number of patricians and/or plebs) - reach a target happyness - earn a certain amount of money - complete the mission in a given time - win a certain number of battles 5 difficulty levels, from very easy to very hard: with different world resources, starting money, initial reputation... Every mission is created parametrically to offer an ever changing challenge, each time a mission is re-played. STRUCTURES The player has the possibility to build more than 50 structures to complete the missions. Some example structures: - Slaves' quarters - Plebs' houses - Patrician villas - Wheat field - Olive grove - Vineyard - Farm - Fishing house - Market - Stables - Workshop - Dirt road - Paved street - Archers' barracks - Ballistaari' barracks - Equit

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The time between issuing a command to your units and seeing it acted on the field is proportional to the distance of the units from the general.

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Another very cool feature is shown in the following preview video. The time between issuing a command to your units and seeing it acted on the field is proportional to the distance of the units from the general. Soldiers close to the commanding officer will react more promptly to the new orders being issued. This is not only more realistic, but it also makes for more interesting gameplay, asking the players to think more carefully before issuing new orders, as they need to account for the lag in their execution... and to avoid confusing their troops with too many changes.

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