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Fight to survive the horrors from the world beyond, in this Singleplayer and Multiplayer First-person shooter set in the Half-Life universe.

Report RSS Half-Life Beyond - Development Log #5 - New Year's Progress

Details about the project, progress, future plans, and more.

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Happy New Year to you all, Today's update was originally intended to come out yesterday to coincide with the beginning of the new year, but things didn't quite go as planned and some more testing and bug squashing had to be done before I get it out, but better late than never.

This update introduces Deathmatch game mode as one of the game's multiplayer modes, complete with 4 selectable player skins, countdown time announcement system, and more:

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combined players

In this mode players will be pre-equipped with the double jump upgrade (named "Mark IV Jump Assistant" in Singleplayer) a few more small details have also been implemented to the game like Gordon automatically equipping his helmet while fully submerged in swimmable liquids or when entering hazardous areas and updates to all players being able to grab onto and climb ledges

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Plenty of other improvements have also been made to several areas of the game but they're too many to list here, but I'm sure you'll figure them out once you give this new update a shot yourself ^^

As always the new update is available in the download page here, we've got some more juicy stuff in the works so look forward to that whenever the next update hits, and likewise see you in the next devlog =)

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