Our team has completed the first three weeks of development, that we dedicated to concept work, planning and structure but also getting comfortable with the game engine: Bitsquid.
We now enter the first part of production, and aim for a white-level prototype by the end of the month.
On my part the next challenge will be related to the story: it's my job to construct an outline and make a storyboard in this phase. Later on I will work on the script and go into more detail, but for now I will do my best to create a concept that reflects both the horror of the players experience as well as mirror the classical elements of a greek tragedy.