Here’s everything new coming in Milestone Update 5:
- New tutorial, even veteran players are advised to complete it because it explains new and changed mechanics
- Updated map with new areas to explore
- Doors and Drawers are fully interactable now, along with lots of junk items to throw around
- Stealth has been revamped, giving monsters a reaction delay that is increased by how well hidden you are
- Shooting enemies now have to reload
- New handheld Map containing mission info, collected tape recordings and more
- General UI improvements, menus are interactable with fingers
- Improved object inspection / interaction UI
- Improved climbing mechanic
- Mission Computer offers multiple missions to select from
- Improved projectile physics (Ricochet, Material penetration, Bullet drop distance) Different calibers have different properties: 9mm is less ricochet prone that 7.62x39, so use it in CQB
- New Anomaly & Artifact distribution, now Anomalies will often appear in cluster mazes with artifacts in the middle
- New way to heal - Injector, bought from shop, slowly regenerates health
- New weapons: Kedr SMG with 2 types of mag, SKS-Norinko Carbine it accepts AKM mag long and short version
- New ammo type for 12x70 shotgun - bullet, flies longer has better penetration, accuracy at range
- New Artifact type - Steps