Some minor fixes to yesterdays build (gamepad buttons adjusting for story screens, added more variations to random decorations in graveyard levels) and a major change to both boss #1 (instead of firing fireball it can now summon falling stalactites, which is more true to the setting) and boss #2 (now fires fireballs at player while flying instead of summoning bats).
Next: More testing to see if new bosses are improvement or not. Making more levels for world#2. Then some polish before releasing the demo after world#2 is completely done.