The Fatal framework is written in C++, and thus can be ported to any C++ supporting device.
The modularity of the framework allows to make most of the game code portable, mostly game logic, and only specific modules need to be rewritten for every platform.
Portable mean that the game logic code works AS IS for every platform without any need to change it or adjust it for each platform. The non portable code is mostly the framework code, which means once it's written, it's good for all the games using it.
This make it possible to have a consistent game throughout many platforms, and thus allows what the following video shows: