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The game is set within a medieval era partially open world, filled with countless interesting and hidden locations from small, picturesque villages to mighty walled off cities. With access to the latter only being gained through campaign progression and character development. What is more, throughout the map you may also stumble upon ancient ruins filled with hidden treasures and fierce guards, travelling merchants and traders, menacing caves, luscious forests, and towering mountain filled with resources vital to your progression. However, traveling to these locations will not always be easy, as bandits and pirates are just waiting to attack you and seize your priceless goods

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Few words about game engine. It's finally decided: Unreal Engine.

Posted by on

Hi, it’s G&M here.

Our game development journey started some time ago. During that time we were exploring mainly two game engines: Unity and Unreal.

Finally – we have made the decision: Edmund the Adventurer will be developed in Unreal!

It’s exciting to us and we would like to share some of our recent work with you.

One day, Edmund went to the nearest forest to cut some trees, unfortunately he hasn’t finished the job the way he wanted….

Las1 MIASTECZKO 001 V2 Las 044

If you can help us – click the link below:

Indiegogo.com

If You can’t help us that way– well thank you for your time anyway.... but ... perhaps You have friends who could be interested to help us in our journey? Please share the news.

If you would like to know more – sign up to our Newsletter:

Juxagames.co.uk

Thanks

G&M @ JuXa

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