In this update I have added slight things that make the game feel just a little bit better, and I have added some more important things, such as a new level (still being made) and new classes!
So first off, as I said, I have added 4 new classes : A Scientist, a Mercenary, a Warrior and Wolfenstein's Blazkowicz makes an appearance, with his original weapons intact! I am not going to tell you what these classes do, other the aforementioned Blazkowicz, but lets just say that the Scientist and the Warrior can change the gameplay completely! I am still going to add more classes, so keep an eye out in the next update!
Also, level 11 is currently being made. Check the screenshots!
And on the subjects of levels I am adding more detail to that dark blue corridor before the boss - it used to be really bland!
Secondly, whilst this doesn't affect the gameplay in any way, it adds detail: The Cacodemon spawner and the Bullet casings. The Cacodemon spawner is exactly what it sounds like - a spawner for Cacodemons. Each Cacodemon in the game has been replaced by this spawner, and the spawner will spawn one of three coloured Cacodemons. So far each Cacodemon is exactly the same, but I will change this.
The bullet casing is a small improvement - any weapon that you'd expect to discharge a used case after it shoots does, as well as some of the enemies such as the Spider Mastermind and the Shotgun Guy.
(The Cacodemons are also shown in one of the screenshots)
And finally, if anybody has got any ideas for level features, classes, or entire levels, and anything else, please let me know - I will try to incorporate it into Hell Unleashed so long as it's possible in Doom Builder and makes sense (By this I mean that it fits into the game's theme)! Thank you!