Hello friends!
In this dev log we will be showcasing what we have been working on in terms of Post processing effects for our game!
We decided that a cel shader and object outlines would fit our game because of the aesthetic we are aiming for, so for this week, we worked really hard in trying to get these post processing effects to work and look as well as they could!
Cel Shader
This style is really common in a lot of Japanese games and was originally created in the 90's and used a lot in Anime.
For our game, we wanted to try and emulate that look and use the Hard shading that the cel shader offers to make our game more unique.
No Cel Shading Cel Shaded
As you can see, the difference is huge since it gives of this Flat Cartoony Look. This is really cool as a style choice since things look really different and unique with it!
No Cel Shading Cel Shaded
No Cel Shading Cel Shaded
These are some examples of how our cel shading might look, but it really made a huge difference when we added an outline around the objects in our scene!
Outline
This outline is really customizable and can change its thickness and color to whatever we need it to be!
No Outline With Outline
No Outline With Outline
These Layers of post processing effects really add up to the style and make our game look a lot better and polished!
This is all for today! We hope you have a wonderful week!
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With love, Crimson Capy