Be warned, this is very picture(content) heavy:
First off, I would like to make it clear about our new plans. The PSP version of conscript will not
be the same as the PC version, it will not have all of the enemies,features, and levels of the pc
version. In fact, it will be using quake mdl and the quake C code. It will have psp-exclusive
survival and coop maps, smart bots, and a bunch of multiplayer game modes. It will be named
conscript:survival or something, name still pending.
The PC version is now using a nearly-build from scratch engine developed by kieron, it is similar
to how goldsrc runs, infact you can even run half life 1 as a mod off of it, very impressive. You
can see some of these features in the video below. A few to name are hl1 mdl, half-life 2 like water
shaders, most hl1 entities coded in by-hand, an awesome particle system, and much more. We have upped
our limits, instead of the max being 1000 tris, we are going for 3000 tris, animations will be much
longer, idle animations, etc., less limitations for all.
Anything Half-life 1 or Half-life 2 content you see is temporary. All entities, weapons, etc. are coded by kieron.
We are moving away from using any beta content, many sounds have been remade, models, etc.
The only thing we may still use are a few heavily edited WC maps, but even those will be very limited in number.
Juniez has switched from mapping to modeling and texturing, and he has been doing a great job of it!
We have the OICW and the Spas 12 remade, with more soon to come. All of the v_models will be remade
in time. Both models are mirrored in-game. We are trying to keep the weapon models under 1.5k tris, minus the hands.
The new OICW(ignore the right image, 512 will be used):
The new spas12:
New hand model by colossal dragon:
New Sniper model by yams,WIP(will have scope ofc):
We also have lower poly models for the psp survival made, by orange_tomato:
Our mapper instant mix made a new DM map named velocity, a Rapid-core reimagining for the fans of the original half life map:
We are looking for the following:
1.mappers-can work with hammer 3.5, we have support for most hl1 entities.
2.modelers- can make character models, enemies, etc.
3.C++ coders, can work with visual studio 6
4.Animators- Can animate character models, with animation blending(think hl1 player model)
5.Texture artists- ability to make character/map textures.
Hope you enjoyed the update, we will be having much more updates and gameplay videos soon for you guys.
Wow, you uploaded this really early in the morning for me :O
Nice update ;)
Post some PSP screenshots when its ready :)
I have a surprise to show for the psp version, an exclusive :)
That map is the Best, no not the map, you all who are making this mod are the best!
mod? I think you mean inde gae now XD
Wow, its gettin better and better. I think now it looks better than goldsrc... :) And you got some freakin awesome models there!
wow those are some awesome maps
Wow....These maps look like from Source engine ! good work !
the maps are beautiful! soooo smooth and detailed!
Man the PC version is looking great! Cant wait to see that video!
I can make a totally nude player model. I just suck at making clothes.
I don't know if you are serious or not lol
The video update is about to be released. :)
Have you guys been able to get any working prototype on PSP? Even just a basic build? And if so, will it be complicated to get it running on the PSP?
Of course, I have been using a custom build on my psp for a while. Read the beginning of the update for what I said about the 2 games
I meant no offense, was trying to be clear. I am just curious as to how much work it'll take to get it working on a PSP (I intend to be getting one in the future and would like to know ahead of time).
I wasn't trying to come off mean, just saying to re-read :P
The psp version is already working, its just a little tricky to get maps working
Very Beautiful!
I like were this is going. Watching it.
that wont play on psp.
Did ya read the plan ceriux :P? We are going to have psp exclusive maps
I cannot express my excitement well enough, when I read this post. I'm seriously thrilled!
Engine looks uncannily like Xash3D..
It's not, there are some large differences.
First off, the compatability with Half-Life isn't full, and there are alot of bugs when trying to use HL models.
2nd off, the engine uses Vertex lighting, Xash3D does not.
3rd off, We have a 3d skybox, HDR, dynamic shadowing, which Xash3D does not.
Also, models can have decals on them, unlike xash3d.
Although i do know the creator of Xash3d, who assisted me in some areas.
The engine was used from a quake 3 base called 'LightQuake' (Which isn't availible anymore sadly.)
I like how this game looks,is really nice preety sweet, and if its on psp this is a great acheivement.Good Job! I hope you release a full version soon!
WHOLY S#!T That graphics on PS vita <(:O