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The game is a sidescroller. The objective (on our end) was to create a very stressful, fast paced, panicking side-scrolling racing game, that utilizes items, level destruction/manipulation/interaction, checkpoints, and more. But in addition to that, we also want it to be comical. Heavily funny/silly, from the name of the game (Captain Agent Ninja Man) to its character theme song jingles, the gimmicks we lay throughout every level, to items, to anything. We want it to be enjoyable for us to play, and develop, and maybe have some laughs with other people.

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