We've been hard at work creating new environments for Brigador. The rest of this week will be spent finishing up a 2nd trailer and alot of non-gameplay elements, but after that we can start fleshing out full levels with the new assets that you've seen over the last couple news posts. What you don't see on the buildings below is all the neon signage that can be placed separately. The way we've structured our assets allows for this separation and so we'll be able to get a lot more mileage out of said limited pool by combining and re-arranging these lighting and signage setups. The plan is to go full Neuromancer on this one.
In other news, we've applied for the Indie Megabooth to exhibit Brigador at both PAX Prime and Gamescom. Even if we don't make it into the Megabooth we'll definitely be exhibiting at PAX Prime; Gamescom will be more of a (?) if we can't partner with the Megabooth. There *will* be a playable demo, and our whole team will be making the trek out, so if you make it to PAX Prime then be sure to look us up.
Last, here's the RPS article for the curious:
-Rock Paper Shotgun article-
Cool, I have just seen it on Polycunt, too! I really like the aiming, looks like a ton of fun!
Awesome.