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Oct 17 2016 Anchor

I'm having issues testing my map with Hammer Editor (Source SDK 2013 Multiplayer). Here is the log:



** Executing...
** Command: "c:\program files (x86)\steam\steamapps\common\Source SDK Base 2013 Multiplayer\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\common\Source SDK Base 2013 Multiplayer\customConfig" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\vmfs\Morrowtest.vmf"

Valve Software - vbsp.exe (Oct 13 2015)
4 threads
materialPath: c:\program files (x86)\steam\steamapps\common\Source SDK Base 2013 Multiplayer\customConfig\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\vmfs\Morrowtest.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\source sdk base 2013 multiplayer\customconfig\gameinfo.txt
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity prop_static (-785.00 -291.00 23.00) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-767.0 676.5 305.3)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 41288:

Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
NODRAW on terrain surface!
NODRAW on terrain surface!
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
done (0) (1891751 bytes)
Error! prop_static using model "models/props_interiors/furniture_shelf01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_interiors/furniture_shelf01a.mdl"!
Error! To use model "models/props_c17/woodbarrel001.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_c17/woodbarrel001.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1010 texinfos to 888
Reduced 26 texdatas to 25 (588 bytes to 550)
Writing C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\vmfs\Morrowtest.bsp
Wrote ZIP buffer, estimated size 212169, actual size 211553
0 seconds elapsed

** Executing...
** Command: "c:\program files (x86)\steam\steamapps\common\Source SDK Base 2013 Multiplayer\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\common\Source SDK Base 2013 Multiplayer\customConfig" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\vmfs\Morrowtest"

Valve Software - vvis.exe (Oct 13 2015)
4 threads
reading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\vmfs\Morrowtest.bsp
reading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\vmfs\Morrowtest.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\vmfs\Morrowtest.prt


** Executing...
** Command: "c:\program files (x86)\steam\steamapps\common\Source SDK Base 2013 Multiplayer\bin\vrad.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\common\Source SDK Base 2013 Multiplayer\customConfig" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\vmfs\Morrowtest"

Valve Software - vrad.exe SSE (Oct 13 2015)

Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\vmfs\Morrowtest.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (0.63 seconds)
4632 faces
6 degenerate faces
63799 square feet [9187169.00 square inches]
30 Displacements
85744 Square Feet [12347274.00 Square Inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
Build Patch/Sample Hash Table(s).....Done<0.0025 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (4)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 434/8192 5208/98304 ( 5.3%)
brushsides 4209/65536 33672/524288 ( 6.4%)
planes 4724/65536 94480/1310720 ( 7.2%)
vertexes 7067/65536 84804/786432 (10.8%)
nodes 3312/65536 105984/2097152 ( 5.1%)
texinfos 888/12288 63936/884736 ( 7.2%)
texdata 25/2048 800/65536 ( 1.2%)
dispinfos 30/0 5280/0 ( 0.0%)
disp_verts 8670/0 173400/0 ( 0.0%)
disp_tris 15360/0 30720/0 ( 0.0%)
disp_lmsamples 238712/0 238712/0 ( 0.0%)
faces 4632/65536 259392/3670016 ( 7.1%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1983/65536 111048/3670016 ( 3.0%)
leaves 3314/65536 106048/2097152 ( 5.1%)
leaffaces 5279/65536 10558/131072 ( 8.1%)
leafbrushes 1885/65536 3770/131072 ( 2.9%)
areas 2/256 16/2048 ( 0.8%)
surfedges 30456/512000 121824/2048000 ( 5.9%)
edges 16617/256000 66468/1024000 ( 6.5%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 488/32768 4880/327680 ( 1.5%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 7758/65536 15516/131072 (11.8%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 649584/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 450/393216 ( 0.1%)
LDR ambient table 3314/65536 13256/262144 ( 5.1%)
HDR ambient table 3314/65536 13256/262144 ( 5.1%)
LDR leaf ambient 1847/65536 51716/1835008 ( 2.8%)
HDR leaf ambient 3314/65536 92792/1835008 ( 5.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/434 ( 0.2%)
pakfile [variable] 211553/0 ( 0.0%)
physics [variable] 1891751/4194304 (45.1%)
physics terrain [variable] 0/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 13281
Writing c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\vmfs\Morrowtest.bsp
6 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\vmfs\Morrowtest.bsp" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\Morrowtest.bsp"


** Executing...
** Command: " "
** Parameters: -game "c:\program files (x86)\steam\steamapps\common\Source SDK Base 2013 Multiplayer\customConfig" +map "Morrowtest" -steam


Oct 17 2016 Anchor

There are 4 error messages related to files/models here:

Error! prop_static using model "models/props_interiors/furniture_shelf01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_interiors/furniture_shelf01a.mdl"!
Error! To use model "models/props_c17/woodbarrel001.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_c17/woodbarrel001.mdl"!

Those may be the culprits you are looking for. Well, you can also ask for professional help on HL2 page Indiedb.com or better, Source engine page Moddb.com or Source Developers group page (1005 members) Moddb.com there must be someone who knows more right there.

Oct 17 2016 Anchor

Okay, I deleted all props (I had 5), since obviously I don't know how to add them properly, and deleted all displaced terrain and remade one flat terrain, but still it won't load.


** Executing...
** Command: "c:\program files (x86)\steam\steamapps\common\Source SDK Base 2013 Multiplayer\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\common\Source SDK Base 2013 Multiplayer\customConfig" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\vmfs\Morrowtest.vmf"

Valve Software - vbsp.exe (Oct 13 2015)
4 threads
materialPath: c:\program files (x86)\steam\steamapps\common\Source SDK Base 2013 Multiplayer\customConfig\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\vmfs\Morrowtest.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\source sdk base 2013 multiplayer\customconfig\gameinfo.txt
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity info_player_start (-704.52 488.25 1.00) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-767.0 676.5 305.3)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 41288:

Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (165442 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 992 texinfos to 876
Reduced 25 texdatas to 24 (570 bytes to 532)
Writing C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\vmfs\Morrowtest.bsp
Wrote ZIP buffer, estimated size 212169, actual size 211553
0 seconds elapsed

** Executing...
** Command: "c:\program files (x86)\steam\steamapps\common\Source SDK Base 2013 Multiplayer\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\common\Source SDK Base 2013 Multiplayer\customConfig" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\vmfs\Morrowtest"

Valve Software - vvis.exe (Oct 13 2015)
4 threads
reading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\vmfs\Morrowtest.bsp
reading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\vmfs\Morrowtest.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\vmfs\Morrowtest.prt


** Executing...
** Command: "c:\program files (x86)\steam\steamapps\common\Source SDK Base 2013 Multiplayer\bin\vrad.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\common\Source SDK Base 2013 Multiplayer\customConfig" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\vmfs\Morrowtest"

Valve Software - vrad.exe SSE (Oct 13 2015)

Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\vmfs\Morrowtest.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (0.41 seconds)
4767 faces
8 degenerate faces
171604 square feet [24711112.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
Build Patch/Sample Hash Table(s).....Done<0.0021 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (4)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 435/8192 5220/98304 ( 5.3%)
brushsides 4215/65536 33720/524288 ( 6.4%)
planes 4706/65536 94120/1310720 ( 7.2%)
vertexes 7181/65536 86172/786432 (11.0%)
nodes 3337/65536 106784/2097152 ( 5.1%)
texinfos 876/12288 63072/884736 ( 7.1%)
texdata 24/2048 768/65536 ( 1.2%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 4767/65536 266952/3670016 ( 7.3%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1901/65536 106456/3670016 ( 2.9%)
leaves 3339/65536 106848/2097152 ( 5.1%)
leaffaces 5507/65536 11014/131072 ( 8.4%)
leafbrushes 1941/65536 3882/131072 ( 3.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 30962/512000 123848/2048000 ( 6.0%)
edges 16859/256000 67436/1024000 ( 6.6%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 524/32768 5240/327680 ( 1.6%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 8247/65536 16494/131072 (12.6%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 631524/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 451/393216 ( 0.1%)
LDR ambient table 3339/65536 13356/262144 ( 5.1%)
HDR ambient table 3339/65536 13356/262144 ( 5.1%)
LDR leaf ambient 1838/65536 51464/1835008 ( 2.8%)
HDR leaf ambient 3339/65536 93492/1835008 ( 5.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/214 ( 0.5%)
pakfile [variable] 211553/0 ( 0.0%)
physics [variable] 165442/4194304 ( 3.9%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 13845
Writing c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\vmfs\Morrowtest.bsp
6 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\vmfs\Morrowtest.bsp" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\Morrowtest.bsp"


** Executing...
** Command: " "
** Parameters: -game "c:\program files (x86)\steam\steamapps\common\Source SDK Base 2013 Multiplayer\customConfig" +map "Morrowtest" -steam


Oct 17 2016 Anchor

Hmmm. Three warning messages stand out:

Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\source sdk base 2013 multiplayer\customconfig\gameinfo.txt
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-767.0 676.5 305.3)
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\vmfs\Morrowtest.prt

which were present previously so they have not been fixed.

(As mentioned earlier, you could try finding some help on Source engine page Moddb.com or Source Developers group page Moddb.com perhaps Source veterans there may know exactly what went wrong.)

Oct 17 2016 Anchor

Thank you very much feillyne, I'll head there for further assistance. I appreciate it.


Oct 18 2016 Anchor

Well, my experience lies with GoldSrc and not Source, but Hammer seems to be a bitch in both. In addition to what feillyne said above, I noticed a couple of other possible reasons for your troubles:

ConVarRef mat_reduceparticles doesn't point to an existing ConVar.

This probably isn't something that causes the compile to fail.

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-767.0 676.5 305.3)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 41288:

Already mentioned above, but this error seems to give you some details of what is wrong and what do look out that needs fixing. A possible candidate for the compile error.

Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.

This seems more of a suggestion than an error.

Entity info_player_start (-704.52 488.25 1.00) leaked!

For me, this is the most probable cause for the compile progress to fail. There's a leak somewhere in the map, and Hammer just doesn't let you test the map if you don't fix it. Try to locate the leak and seal it.


Also, visit the pages feillyne already mentioned. I am sure you'll find the help you need over there ;) .

Edited by: Thanoshld

Apr 27 2017 This post has been deleted.
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