An experimental build of Xash3D with partially working predicting system.
Xash3D v0.97 build 3153 changelog:
RenderAPI: added a new parameter PARM_REBUILD_GAMMA to differentiate if a map loaded after manual restart or after level change if called from GL_BuildLightmaps.
GameUI: a limit of entries for saved games and multiplayer maps in the game menu is increased up to 900 lines per list.
Xash3D v0.97 build 3145 changelog:
Engine: added a support for studiomodels with fixed texcoords multiplier (a studiomodel format's extension).
Engine: first experimental implementation of client movement predicting code (thx to SovietCoder & PRoSToTeM@).
Engine: first experimental implementation of client movement interpolation code (thx to SovietCoder & PRoSToTeM@).
Engine: some small bugfixes.
So now you can enable predicting feature for more smooth game process in multiplayer (cl_predict "1", cl_lw "1"). You can also disable predicting feature anytime you want, in case that you encounter any attendant problems with it (cl_predict "0", cl_lw "0"). There is also cl_lc option that you can enable to compensate network lags, and such parameters as rate, cl_updaterate etc. (same as for GoldSrc).
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