New class: Faceles, mod options to mark fighter classes and apply marks to friendly units, various tweaks and bug fixes
- New Class: Faceless (might) - faceless excel at manipulation, perception, and deception; through their cunning tactics, they can take the strength of another and make it their own.
*Deception - exploiting knowledge of how other pawns perceive things, the faceless are able to blend into the canopy, becoming just another harmless object to an observer, making themselves all but invisible. Performing hostile actions will break the deception.
*Mimic - creates an imitation of a fighter or mage skill; can be used on enemy or friendly pawns alike to acquire a one-time-use ability.
*Reversal - reverses the kinetic energy of projectile and melee attacks back towards the attacker for a short time
*Transpose - the faceless takes the place of another pawn and forces the other pawn to take its place
*Possess - confuses the mind of a target pawn to gain (limited) control over their body; if used on a willing host, the faceless enhances physical capability of the host
- New mod options have been added to allow you to mark enemy fighter classes; another new option allows friendly pawns (mages and fighters) to also be marked.
- Global skills Spirit (mage) and Endurance (fighter) now give 4% boost to their respective resource pool maximum levels (was 2%).