Lord of the Realm 0.95
New resource system: added food and men.
New tax system: houses provide credits for your income.
New town center: found villages and raise taxes from nearby houses.
New buildings: huts and houses in three sizes upgradeable, blacksmith upgradeable to mechanicus.
New structures: Road and Piles.
New Units: Berserker (Vikings special Unit), Ladderman.
Build Animation: for all buildings.
Fixed Farmers now harvesting on there own fields.
more in the changelog.
Lord of the Realm 0.95
1. Sagnificant changes
1.1 Resource management:
Now the resources Men and Food were added to the costs of a Unit.
Also you can claim taxes from your inhabitants.
1.1.1 Food: Food is gatherd with 'corn' from fields and 'ham' from cattles.
a) Farm: To gain food from corn you have build farmers in the farmhouse that build fields.
After the fields are build farmers automaticly gahter corn and bring it back to the farmhouse where the corn will be converted to food.
b) Cattle farm:The cattlefarm produces cattle in a periode of time. Different than farms the farmer will not automaticly reclaim ham from cows.
You have to order your famers to do this. A farmer can reclaim two cattles before you have to send him to the cattle farm where ham will be converted to food.
1.1.2 Men:The resource men stands for the living space you can provide for your citzens and so the maximum amount of Units you can recruit.
1.1.3 Taxes: To earn credits beside your mines you can claim taxes from your inhabitants. Every living space in a radius around a 'keep' or a 'towncenter' pays taxes automaticly.
the amount of taxes rises with the number and size of your houses.
2. New Buildings
a) Houses:To provide living space and earn taxes you now have to build houses. There are four different types.
a.1 Hut:The Hut is the smallest form of habitation with the weakest defense. 2x2 tiles
a.2 House:A little bit bigger and stronger. 2x2 tiles
a.3 House medium:more space upgradable. 2x3 tiles
a.4 house long:largest habitation upgradable. 2x4 tiles
b) Towncenter: You now have the ability to found towns outside your keep. Therefore you can build a towncenter to raise taxes.
3. New Units
a) Berserker: The Berserker is the special Unit of the Vikings. Fighting with his berserker rage he is strong and fast but weak in defense.
b) Ladderman: Laddermans are siege units that can set ladders on walls for Units to climb over.
4. New Structures
a) Roads: Nowfore only decorative but cheap and nice.
b) Piles: Wooden piles that stick in the ground. They are a good alternative or addition to walls and effective against infantery and cavalery.
5. Graphics
a) Build Animations: Now every building has a build animation.
b) smaler Towers: Towers are now smaler and fit better in the overall picture.
6. Fixes
a) farmers now only reclaim in a range of 600
future tasks:
a) appel trees, fishes and sheeps
b) fisherman
c) the ability of farmers to switch between what they are gathering.
d) decorative staff