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Description

Weapon breaking disabled; Scenes fixed; Bug with the missing shirt fixed; Bug with the naked troops in the Troop Trees fixed; Crazy movements of bushes fixed.

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H&G Hotfix 1.9.0.1
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kmin
kmin - - 21 comments

Would you consider adding a Rumelian (Balkan Christian) culture to certain parts of the Ottoman Empire in a later version? I've done a decent amount of research on Christian auxiliary soldiers in the Ottoman Empire of the 16th century (available here: Pastebin.com if you're interested). Sorry I keep posting suggestions here, I don't know if you guys have a discord or something where it would be less obtrusive.

I also forgot to include this in the pastebin post as another visual example of Voynuk auxiliaries: I.pinimg.com

I also got a script error after being taken prisoner by the HRE (playing as an Ottoman soldier via freelancer). As for freelancer, could it be made so that the player receives a certain amount of XP with each promotion, to make it more viable and rewarding to serve in a lord's army? Certain mods like Suvarnabhumi Mahayuth allow you to offer your services as a mercenary to lords instead of waiting around for them to offer you, it would be quite a convenient quality of life improvement if that were implemented here as well (perhaps only if your renown is high enough?)

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Barabashenko Author
Barabashenko - - 75 comments

This is an excellent idea, but... There would be no turkish recruits left on the map. Maybe, that would be a realistic approach and, maybe, we do have to include them. We'll see, maybe in 1.9.1, just like we added hungarian culture recruits.
I think we had voinuks in the earlier versions, but not any more though.
By the way, were are you from?

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kmin
kmin - - 21 comments

I'm Bulgarian.

As for the problem of finding space for Turkish recruits, my suggestion would be to add about 2 castles to Bulgaria (Niğbolu and Urdoviza), that way Rumelian culture soldiers could be recruited from 3 castles (Niğbolu [either a castle or a city], Urdoviza and Varna) while Turkish recruits are found in another 5 castles (Achi-Kale, Akkerman, Erdine, Kerch and Azak) + 2 cities (Istanbul and Kafa). In the end, the cultural map of the Ottoman Empire would look something like this: I.imgur.com

Adding 2 castles isn't an extremely dramatic change of the map, but it would make space for Rumelian culture settlements and ensure that most Turkish culture land is left alone.

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Barabashenko Author
Barabashenko - - 75 comments

Alright, we'll try that.

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dimich
dimich - - 11 comments

maybe it would be better to add Sophia (as a castle) and one of these two castles?

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kmin
kmin - - 21 comments

Sofia is in far western Bulgaria, it's too remote and far away from the other settlements in my opinion. Geographically, it makes more sense to focus on northern and eastern Bulgaria, otherwise you would be left with a situation where there is a huge amount of barren space between Sofia and the other inhabited places. Nigbolu/Nicopolis was the most important fortress in northern Bulgaria until the 17th century due to its Danube access, and Urdoviza (which was eventually destroyed by Cossack pirates in the 1600s) belonged to an autonomous Christian lord, which is why I chose those two places specifically. You could also add a bridge between Nigbolu and Wallachia, making the Ottoman heartland feel more interconnected and less sparse.

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dimich
dimich - - 11 comments

I like the idea of ​​adding Sofia and Nikopolis better. We can fill empty space with villages

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kmin
kmin - - 21 comments

Alright, that makes sense. I hope it doesn't sound like I'm telling you guys what to do with your mod, just trying to give whatever constructive input I can. I'm thankful that you've been as receptive to my suggestions as you have been.

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Barabashenko Author
Barabashenko - - 75 comments

Well, we will add rumelian culture and two additional towns in Bulgaria for sure, but not in the next version, maybe in the 1.9.2.

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