READ THE DESCRIPTION FIRST. This is a debug release. It doesn't require any of the previous patches. Just the full version (v2.1).
This is a debug release to find the sources of crashes. When you enter your game you will find that there is no messages. This is intended because the log is being bombarded non stop by debug messages. You can help me find the crash sources by playing until your game crashes, navigating to your game folder, opening your rgl_log file and pasting the last 5 lines in the comments of this file here. It will look somewhat like this:
executing script party calculate and set nearby friend enemy follower strengths
executing script refresh village defenders
executing script game event party encounter
executing script party count fit regulars
executing script game get date text
This also contains the following fixes:
v3.4
1). Fixed player castle guards being copies of himself.
2). Fixed player being unable to start a new faction from scratch.
3). Fixed player not gaining a minister when he made a new faction.
4). Fixed player starting naked (mercenary captain start).
5). Fixed player kingdom starting with player culture instead of the culture of the template faction (monarch start).
6). Disabled fortifying manor improvement until i figure out what is causing the errors.
7). Fixed player being unable to capture any lord after a battle.
8). Fixed several issues with freelancer.
9). Player will NOT be able to enlist in any army unless he's a adventurer (not tied with any faction as mercenary captain or vassal).
10). Fixed player being unable to create a new faction after renouncing his oath.
11). Fixed golden horde fiefs having anatolian culture and thus the player was unable to get mongol equipment anywhere but from loot.
12). Fixed castle and town guards sometimes having the same dialogue as belligerent drunks.
Hey great mod, idk if its a dx9 issue or bug. But the master armors for Hospitaller & Templar sometimes literally stretch across my screen. my gpu drivers are up to date and so is my DirectX. When i use dx7 the issue seems to go. please look into it however. tq.
One of the best mods, I'm glad that bugs will be fixed. THANK YOU !!!
Why is it that every time I enlist of any Lord's army,all other factions declare war on him?
This happens starting from version 3.3
have a look Imgur.com
TOTAL WAR option was OFF
I'm not the only one who has encountered this, as the forum post shows. This does not depend on the version of the game,it was also tested on another PC.
ps
And if you instal this patch on full 2.1 only,game will crash when you start.
bruh what about the armor bugs tho...
Messages in the lower-left corner are not displayed
dead?
Looking forward to a fix! My only issue was when fortifying manor houses to build castles and losing my inventory and it being replaced by random market goods.
Fix the alliances i beg you
( For version 3.3 ) Why is there no option to create a garrison when you take a castle or a city as a vassal???? Option for garrrison appears only after you have been awarded a castle ora ct unlike when AI takes it and immidietally fills it with around 200 soldiers. Very big bug please fix it ASAP!!!!!
Is the author even looking at the comments???
the whole game log is bugged cant see the damage and the everything
dead?
Hey can you put an option to have dickplomacy in this mod? The mod is really fun and great work!
This comment is currently awaiting admin approval, join now to view.
Been having a problem where it can't
open this file called dismemberment.brf
Yeah me too I still don't know how to fix it.
Moddb.com
Download this, then open the winrar and extract the file called "dismemberment" to the 1257 Resource folder!
Or (if you don't want to get the dism mod) open the file "module.ini" and search for "load_mod_resource: dismemberment, and delete!
Error related to dismemberment.brf when starting this mod. Downloaded full then this debug fix.
Fix is:
gdmakavelilovedrum Dec 17 2020
Moddb.com
Download this, then open the winrar and extract the file called "dismemberment" to the 1257 Resource folder!
Or (if you don't want to get the dism mod) open the file "module.ini" and search for "load_mod_resource: dismemberment, and delete!
"dismemberment" is located in resources folder of the mod you will download
dead
This comment is currently awaiting admin approval, join now to view.
Mod dead?
I recently returned to modding and v3.5 will be done soon.
Am I updating incorrectly? When I place the files in here to the mod, 1257 no longer appears on the menu's mod selection slide.