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Welcome to Steel Cyclone Studios! Currently a small one-person indie game company ran by Jordon McClain, Steel Cyclone Studios provides high quality custom apparel, shoes and soon free-2-play video games. As both a gamer and developer, I strive to create an experience that empowers players and gives voice to consumers while closing the gap in what you want on the market. I am committed in providing you with updates, behind the scenes, setbacks and successes in what is the making of a game. I invite you to join my journey from code to controller. You can support by exploring Steel Wear for some awesome apparel and accessories. If you like what we do please subscribe to my social media! Many thanks to our fans and supporters!

Description

Dungeon Quest is a game created in XNA developed within 4 days at the GDC 2007 XNA Challenge. I have updated this source code to XNA 3.1 It is a relatively complex 3D role playing game, that even supports coop multiplayer on the Xbox 360 via split-screen. The game was developed by Benjamin Nitschke and Christoph Rienaecker. The full game, including all textures, 3d models, sounds and source code was made in just 4 days directly at GDC 2007 in the lobby (man, that was loud). Some of the engine code was based on Benjamin's previously released XNA code (mostly the XNA Rocket Commander game engine and the Collada Model Loader).

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Dungeon Quest
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