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Welcome to Steel Cyclone Studios! Currently a small one-person indie game company ran by Jordon McClain, Steel Cyclone Studios provides high quality custom apparel, shoes and soon free-2-play video games. As both a gamer and developer, I strive to create an experience that empowers players and gives voice to consumers while closing the gap in what you want on the market. I am committed in providing you with updates, behind the scenes, setbacks and successes in what is the making of a game. I invite you to join my journey from code to controller. You can support by exploring Steel Wear for some awesome apparel and accessories. If you like what we do please subscribe to my social media! Many thanks to our fans and supporters!

Description

In this series we will take an in depth look at working inside of Crytek's Cryengine 3 SDK. Starting with installing this sandbox editor for the first time, we will progress through terrain, vegetation, textures, voxels, AI, spawn points, and more. By the end of this series you will be competent with the tools used most often in this AAA Engine, and capable of creating your own beautiful levels.

Preview
CryEngine 3: A Comprehensive Introduction by 3D Buzz
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Alex626
Alex626 - - 640 comments

File order is messed up here.

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Guest
Guest - - 689,893 comments

Thank you for the comment. I will update the file soon. My apologies for the late reply

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Jdawgg25 Author
Jdawgg25 - - 158 comments

The file order has been updated. Thank you for your feedback

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