Angel can be downloaded from Google Code. It works on Windows and Macs, and "shouldn't be too hard to get running" on Linux. Official blurb follows:
Angel was originally made by a group of employees at Electronic Arts Los Angeles for use in a GameJam they were planning for April of 2008. The source was opened in January 2009.
Angel provides:
- Actors (game objects with color, shape, responses, attributes, etc.)
- Texturing with Transparency
- "Animations" (texture swapping at defined intervals)
- Rigid-Body Physics
- A clever programmer can do soft-body physics with it
- Sound (.wav only)
- Text Rendering with multiple fonts
- Particle Systems
- Some basic AI (state machine and pathfinding)
- Config File Processing
- Input from a mouse, keyboard, or XBox 360 controller
- Binding inputs from a config file
- Tuning Variables that write out to a config file
- In-Game Console
- Logging
(None of these things are horribly complex, but they're the sort of things that can be a pain to get working properly. The idea is to have a good set of base functionality to start with at the Jam.)
Some things to keep in mind as you explore this code:
- Angel is not intended as a general-purpose prototyping engine. That doesn't mean that it won't be suitable for lots of different things, but our chief goal in putting it together is to make it so people could get up and running with it as quickly as possible, specifically in a context where you only have 48 hours to make something with it.
- Angel is designed for experienced engineers. That doesn't mean that it uses all sorts of crazy programming techniques or is difficult to use (quite the opposite: see #1), but nor does it hold the developer's hand very much. It's expected that a developer has at least some experience exploring a codebase to see how it works.
- That said, we've taken pains to make the code as plain and readable as possible. In some places we've sacrificed efficiency or functionality if it would obfuscate the code.
All typical caveats apply: the code is messy in places, under-commented, certain things may be broken. We're still evolving the engine and cleaning it up, so any thoughts or recommendations are welcome.
hge can do all this and more and it's easier.
Hge.relishgames.com
making a game with hge right now. look on moddb in the future as i will be making a page for it. it's called "The Bane of Solitude"
Nice way of spamming.
it would be spamming if i posted that comment on something that had nothing to do with game engines. im simply trying to save people time and maybe peak some people's interest. i dont get anything out of telling people about this engine. i dont get paid or anything. i just thought that some people would be open minded and be willing to try out something new. i guess i was wrong.
The whole point of this group is to share our indie projects together and give support and feedback to help one another. I wouldn't call it spamming. I look forward to seeing "The Bane of Solitude" dremth .
"Angel" sounds pretty interesting, it's always handy to mock up a quick prototype to get a sense of whether an idea works.
Yeah, but it's windows only. I'm a mac user so this, for me, is great.
I'm sure this can be useful, but a bunch of text scares me away. Let's hope this will bring something good to the gaming community. I'm sure there's tons of ideas for games.
This is a prototyping engine, not a full featured game engine. It is designed so programmers can quickly create prototypes of game ideas and then code the proper game from scratch or off another game engine.
Sounds promising, can't wait to see some screenshots (besides the testing ones) because its going to take me forever to get VS 2k5. :x
Download the express version - it's free.
Can't open the solution file with the express version though. :(