In SkRATe, you take on the role of an exiled rat who seeks revenge and joins a fast-paced skating club. Dive into a solo adventure full of challenging...
Mod integration has launched for the skating sim across all platforms, including PS4; Xbox One and PC, through the support of mod.io.
I'm finally starting to work on plot missions, I drew a little concept of the first in-game sport's game match's opponents, the Acid Frogs, and started...
Hi! Lately work had been quite frenzy, a huge amount of debugs and polish for the upcoming early access of my game Neon Tail.
Adding new NPC animations, added license badges, event unlocks and rewards, Anti Aliasing, Depth of Field and Motion Blur now checks your hardware for...
Neon Tail - Early Access DEMO. After finishing the Demo, could you please fill out the questionnaire to let us better Neon Tail, thank you.
- Analysed feedbacks from Bitsummit. - Made a new character playable. - Fixed selfie Screenshot file saving. - Created a ghosting system that allows me...
Next I'll try to focus on putting things to do, and polish before Bitsummit.
- Updated trick list & redesigned tricks&combo; system - Updated Manual animation - Created and implemented combo sounds - ResidenceArea import - Import...
- Fixed Shop talking bug - Added Save Menu to break times - Adjusted Alis shop's furnitures and colliders - Added hint, go back to Tybalt when Job Notifier...
- Fixed a ton of small bugs - Modeled skinned rigged animated and coded a new NPC (clothing shop vendor) - Added a secret Rocket of Fame - Added the save...
- In order to have a shopping system I needed first to create a UI menu, so that's what i did. - In my UI menu I needed first the datas about each items...
- The job system is done, a first type of job, package delivery, is coded and is ready for level design phase - Created a Notification system. You can...
- Structured and wrote the Job System - When grinding, pressing B will fall down without jumping - When grinding, pressing Y will change grind pose ...
Loading time sped up by about 500%, and an FPS increase of around 15~20FPS
You can now skate in the Shopping District! \o/ - HUGE rework on the pedestrian manager for optimization purpose. - Implemented Saving system. - Updated...
Implemented the dialog conversation animations to the dialog system. - Made and added Optrellian's animations for basic reactions. - Fixed many small...
- Improved dialog system for more flexibility with missions - Optimized A LOT the pedestrian management system (most of the time went here) - Fixed many...
Implemented saving system - Updated the options, now they're saved - Implemented main menu - Added a first version of the prologue - Added a wake up from...
HUD now displays speed (in km/h) - Grinding speed goes to a set speed when no triggers is pressed. - Grinding speed max limit was increased - Imagined...
A list of all the new things we're preparing for the monthly builds for our Patrons : - Modeled / animated the Zombeanies - Added pedestrian and Zombeanies...
Added Pedestrian clothes, hats and bags management system. Added Tricks and Combos system. Added Reputation system. Added Hypershot system and tutorial...
But I've got good news to people who wants to try the game, however much the game is a work in progress. A demo will be available on November 1st, I will...
The demo is really short but it's something. \(o_o)/ Not public for now, sorry, but that should be feasible some time later. :)
- Added temporarily a free music, recorded some grinding sounds, and created and integrated a bunch of new sounds. - Made groovy grandma dance, made her...
Environment update - Hitting Goal cutscene - Intro and outro added - Created and placeholding textured dummy pedestrians... etc.
This week's #screenshotsaturday shows steady progress : - Environment update. - Re positioned Spheres and rails. - Created the game rules, simple timer...
Added and implemented sphere slapping animation backward and aerial, as well as big sphere's jump and stand on it loop. Worked on this demo level a bit...
I finally started working on the gameplay, hitting those energy spheres to gather as much points as possible before shooting them all in a goal.
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