The game is getting stuffed, come and discover with what.
New Ambient animations now in game, with little Lamgi creatures that run around in town, Finny with her new idle, and wisps that float around in the battlefield...
In which navigation-work continues; the navigation-system should now be more responsive; navigation-speed can be set via the options-menu; disabled UI-controls...
In which non-mouse menu-operation sees much work; the mouse can prove an impediment in this; and there is an uncertainty regarding tab-switching.
In which the main menu is tweaked; and menus start to be operable without a mouse.
This update adds Character creation customization along with visuals for all equipment pieces to show up on your character as you equip them. New animated...
Mostly showcasing the first audio aspects of the game.
Introducing the flower system, an equipment item that each character can equip. Equipping flowers might synergize with other equipped flowers, which improves...
Over the last few weeks we have been fine tuning our menu systems in Project Grand Vault and we are happy to share these updates with you!
Himeko Sutori takes another step toward completion with the upgrade to sound-filled 60 fps menus. See the stat changes before you equip your lewt. Plus...
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