basically a few materials to have fun in Garry's mod with RTX, including mirrors, glowing bars and a few replaced assets
Wanna learn more about our development? In this article, we talk about the development process of some assets you will see in the world of Profane: the...
This lesson will show you how to make games made with CopperCube can load textures externally rather than pack it inside the game executable.
Rather than use textures, often materials are used for models Here is a list of some. Note: Just set the material name and make sure your export options...
With Julian wrapping up his freelance audio project and Martin in the process of moving, it was Michi’s turn to power through this week by himself...
Hey guys! Long time no see, but we've been busy nonetheless. Last week a lot of new textures and materials started pouring in from our artists at an amazing...
A short article about some texturing tricks I used.
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