It gives me great pleasure to announce that the game has been released from early access! It is now available in final version 1.0!
So get your bows, torches and strings ready - it'll soon be time to explore Roman ruins!
August update 0.4.14 is now available! Updated jump system, interface, saves, music and more!
July update 0.4.13 is now available! This new update greatly improves game performance, adds many new features, fixes bugs and adds new details to the...
This update adds a new region to explore, adds a few new features and fixes various bugs.
Tellus level is now available! This is currently the largest area in the game to explore, with puzzles based on the seasons!
The March Update is now available! This month, significant change in game rendering, addition of new Steam and non-Steam achievements, horse improvement...
New month and therefore a new update for the game!
Before starting I reassure you, the version of Reliefs The time of the Lemures 0.4.01 is in preparation, but there is no release date for the moment.
In this update a new area is offered to you with new environments. But also several bug fixes and added features.
I had a lot of feedback from the players who had some tutorial and gameplay issues. So I decided to change my work priority.
I am pleased to announce that Reliefs The time of the Lemures is now available for download!
The work progress every week for the development of Reliefs 0.3!
These two last weeks, many assets were made in order to build the most realistic Roman temples is possible.
The gameplay of the player is doing! Now you have the possibility to throw your spear !
For this Diary of Devs #26 I have prepared a small video to show you the gameplay of Reliefs with the new game engine, Unity. It is not easy to explain...
This new game engine changes everything for the game! A world more huge, more details, more interactions, more realism!
This new Diary of devs #24 present you for this week the new trees and volumetric clouds for Reliefs The time of the Lemures.
A new year has arrived and Reliefs is always on early access. When I have released Reliefs in early access, I have planned 12 months of the work to release...
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