Build 90 has a large number of bug fixes, and a handful of QoL additions that I found laying around the forums. If you have a good idea, don't be afraid...
Modtool updates and Ship Editor QoL improvements. Check that out and more in devlog 64 for Astrox Imperium.
In this video, I cover a few new major additions to the UI. The first being the ability to drag and drop multiple items at once. The second is the ability...
In this video, I play 'catch up' with build 81 to document a few new quality of life additions to the Halloween build.
New turret mobility controls. New 4k ship textures. Revamped inventory code and more...
Lots of new QoL improvements, and new generated item drops from the pesky raiders.
Lots of updates, additions, and a new devlog video showing off the new game mode. Come check out the new Astrox Imperium Sandbox!
This is a behind the scenes video where I show some of the intimate details of the development process.
New autonomous mercenaries, UI color options, Module mouse overs and more.
Lots of bug fixes, and a few new features to make life a bit easier in the Astrox universe. New persistent scans for your Targeting panel. Revamped market...
In this video, I cover a few new quality of life tweaks that make things a bit easier all around. I am sure once the game releases next week, the flood...
In this episode, I cover some of the new MERC stuff I have playing with over the past week. I have revamped the FLEET panel so that you can easily get...
In the episode, I show how each Mercenary in your fleet has morale and loyalty values. Why they are important, and what the benefits are to taking care...
New ship classes, New mission type, and new scripting commands. Astrox Imperium Devlog 42.
In this devlog video, I cover a number of smaller features, as well as a few module additions. I create the ECM modules, that provide a ship with a number...
Well in this video, I cover a bunch of little things, and one kind of big thing. I finally added the ability to see and sort the station cargo while viewing...
I cover the revamp of the ship editor in DEVLOG video 40 for Astrox Imperium. Astrox Imperium comes ready with all the MOD editors I used to create the...
In this video, I cover pretty much everything dealing with ship drones.
In this video I introduce the basics of Drones, how they work, and what I plan on doing with them. I have all the basic interface in place for the drones...
Thanks for checking out DEVLOG video 37 for Astrox Imperium. In this video, I show some of the newest tweaks and features I have added to the UI over...
This video shows lots of little things. Changes to the skills system that now allows for pre-requisites for all skills. We now have a skill tree.
Lots of new stuff dealing with the Mercs, fleet formations, tactics and combat.
Astrox Imperium is a rich, space mining sim with full RPG elements and a rich non-linear story.
Take a look behind the scenes at the development of Astrox Imperium in Unity 5.
This past week, I have been working mainly on adding background event into the universe. So far, I have 18 of them running already.
Lot of new UI stuff, layout changes, texture updates and more. Check out DevLog video 18 for Astrox Imperium.
Devlog video 16 covers some changes to the fleet panel, the new ship details panel, and the beginnings of the life support panel.
Hiring NPC Mercs from the stations to build your fleet, managing fleet formations, and individual ship tactics and behaviors.
Devlog 14 shows how Fleet management with NPC Mercenary mechanics.
Lots of new pretty stuff to enjoy with the station procedural generation scripts. The exterior and interior seeds now include illuminated windows, dock...
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