I put up an early-ish build of the game. I'm not ready to call it v1.0 yet, but getting really close. Still a few loose ends to tie up.
I'll consider the game at v1.0 when it has all the content originally planned. Then I plan to continue adding features beyond that addressing some gameplay and graphical concerns that have come up during development. More info as it comes.
Love me any Rougelikes! Lets hope you can add a whole heap of depth to this title!
Nice! I always try to play some ASCII roguelikes but I always have trouble telling what the hell is going on on my screen. I think you did a great job of using representative pixelated graphics that leave enough room for the player's imagination.
Really good job! Also through you I found the beautiful tile sets of those artists. :D I'm curious what language and graphics API you used to do this. Was it XNA or perhaps SDL?
It was programmed in C++. I used OpenGL for graphics and FMod for sound. I sort of built everything from scratch, something I don't intend to do again, but it was a fantastic learning experience.
Wow! This game is fantastic! I've never played any roguelikes, but I love the artistic style and the music in this game! I am completely in love with it! One of the best games I've played in a very long time.
There are some problems. When I click on the inventory with my mouse it doesn't open. Same with the map and special abilities. Also I can't drag items onto the quickbar. And some items don't have any description. There's one specifically that I have no idea what it does. It almost looks like a nail file or something.
Thanks very much for the bug report, Mizra. I'll try and get all those addressed in the next version. I think the mouse clicking buttons not working is due to a bug that makes my positions go wrong at different screen resolutions, so that should be an easy fix. The "Nail File" you are describing is probably the Whetstone. You can use it on weapons to make them more powerful (+1, +2, +3, etc.). However, I think it currently also has a bug causing the game to forget you've used it on subsequent floors. Also, I totally believe I forgot to give it a description. I rarely look at my descriptions so that's an easy thing for me to miss. Thanks again for the bug report.
Glad to test it. Yours is my favorite of all of the Oryx tile and character set roguelikes. I'll play the updated version and let you know if I find any more bugs.
Nice game,I really like the style!
Awesome game! I love the old school look of it, some of the best games were simple, I'm not a big fan of the 3D crap or the smooth Flash style 2D games. Guess I'm a sucker for the old 8-bit/16-bit styles