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Post news Report RSS Patch 0.9: Dungeon V2

This update brings more dungeon room variations, a new enemy, new features, dungeon changes, ronin changes, UI changes and new artworks.

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Ohayooh!

A new update for Setting Sun is ready to be tested.

This update brings lots of dungeon changes, a new enemy, Ronin updates, UI changes and new artworks.

Thanks for trying out the demo, I hope you enjoy it and please let me know your thoughts in the comments or on Discord!

Also, if you like what you see, wishlist Setting Sun on my steam page!

Patch Notes

Dungeon Changes:

- A new spider enemy can now be encountered on your travels

spider 2


- Several obstacles in the dungeon are now destroyable through bombs/ultimate abilities

- Large scenery has been moved outside the rooms walls
All though it was a more “immersive” feeling to have all trees in your view, it was causing several issues. Enemies/interactables were obscured by the trees which could cause you to miss stuff or to not be able to react in time for ranged attacks.

On the other hand I didn’t want to remove the trees cause they fit the zone so good and work together well with the weather effects. So because the outside of the walls were just a black void I decided to fill that space up with trees as the next best thing.

room scenery update


- A couple of new room layouts have been added

pond room 2

pond 3

- Rooms in the dungeon can now rotate
Another way to increase variation was to give all rooms to possibility to be rotated in 90 degree increments.

long room 2

new room

- The bamboo forest boss has been reworked
Hatamoto has gotten a new ability and his combat logic has been reworked.

- Added a miniboss room that can be encountered
- Some rooms with an interactable have been decreased in size

Ronin changes:

- The ronin's yoko ryu combo attack has been replaced with a new area attack with unique blessings

- The player aiming system has been reworked
Now aiming in the direction of an enemy selects the enemy that the joystick points too the most within a angle of 60 degree from the player.

This allows you to be less accurate when aiming the stick and makes it easier to change targets that are very near to each other.

- Cost for blocking an attack reduced to 25 stamina

Gameplay changes:

- Forcing a game over during your dungeon now has a unique animation

- Some enemies have a global cooldown on their attacks

- Camera has been zoomed out slightly

Minor changes:

- Some new props have been added to the town.

- Nights are less dark

- Big treasure chests can drop small treasure chests

- Added a blessing shrine in the zen garden in town to try out builds for PVP

pvp shrine in town

- Daylight is less orange

- Rewards for clearing a room now spawn in the center of the room

UI Changes:

- The blessing UI has been updated

blessing UI

- Content in the pause menus show a background image

- Interact UI color changed to be more consistent with other labels

interact UI


Artwork:

- The Bamboo forest has a unique loading screen

Bamboo forest 1

- New concept art for the sorcerer class

soso 2 final

- New sake barrel 3D art
Sketchfab link

sake barrels render

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