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Post news Report RSS DevLog 1 – Let’s start #DDS2MADNESS!

It’s time to start #DDS2MADNESS! In the coming weeks, up to the release of the game, we’re going to IMMERSE YOU in the world of DDS2. We’ll show you how it looks inside and outside of the computer. Here’s how it’s gonna look!

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Yo, Dealers!

It’s time to start #DDS2MADNESS! In the coming weeks, up to the release of the game, we’re going to IMMERSE YOU in the world of DDS2. We’ll show you how it looks inside and outside of the computer. We’ll tell you how we made it, how it works, and why we think it’s gonna consume you for weeks to come.

Here’s how it’s gonna look:




Let’s start the madness with our weekly devlog series!


You wanted it, you have it – made with direct help from people working on many aspects of the game.

What will we be talking about? WE WANT TO SURPRISE YOU. But rest assured, we will bring you hot content straight from the production line. This series is supposed to be in-depth, regular, and ongoing, so follow us, and come back often for your dose of DDS2. Ready?

To start things off, we have a few words from our king and overlord Rafal. Well, more than a few 👀

Hello there, dear dealers. The development of DDS2 was a long and complex but fun ride, that is slowly coming to an end. The game size and complexity in comparison to the first part – combined with the coop mode – was surely a challenge. In this series, we'd like to share some of the insights and stories behind the development process. Talking about scale – the first thing we'd like to mention is progression, economy and wealth.



We wanted DDS2 to both fit the needs of more casual and hardcore players, who want to spend w wide range of time playing DDS2, solo or with friends – from 20-30 up to hundreds of hours. Now how do you even approach that?

Well, we decided to make DDS2 a large and complex game with a multitude of content to obtain and explore, as well as provide maximum flexibility so the player is not forced in any way to go through it all. You can decide how many drug types you want to produce and sell, how large your operation is, how many territories you want to sell on etc. Also – the larger the operation and the more clients you obtain with your offer, the more you need to keep it going.

We want DDS2 to scale up with the player and his preferences. Also – for the most demanding players, who want to max out the game – we are preparing large amounts of obtainable content that they can use to improve their power, influence and wealth – including luxurious real estate, vehicles, yachts and more.

So! Now to the meaty part.

What were we working on recently?




In DDS2 you’ll be able to showcase your wealth in many different ways. How, you ask? Well, for example, you can buy yourself luxury apartments, villas, land vehicles and yachts.



All the money you collect will influence your status and influence, and everything you own has both gameplay and purely symbolic value. You can plan your investments according to your ambitions. Wanna have a villa to show off to your friends? No problem. Is a luxury yacht your thing? Sure. Or maybe you prefer to have more hideouts to use as labs? The choice is yours.

What’s also up to you is the way you conduct your business. You can choose a sneaky low-profile operation and pull the strings from the shadows. On the other hand, you can also play an open hand as a business lord and crime baron everyone knows about, Escobar-style.

Luxury apartments have so-called safe rooms, where you can hide both yourself and your wealth during the raids, and treasuries, which are the representation of our wealth and allow the players easy access to it.

That’s it for today! Keep an eye out for DevLog 2 next week! If you like it, share it wherever you can and with whoever you can. #DDS2MADNESS starts here!

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oscarfabianleites
oscarfabianleites - - 82 comments

fantastic work! If you need music for the gameplay or to promote the game (trailer), let me know.🤗👌🏻😁🎮🤗🎶
Youtube.com

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