Hello Again!
This time with a little help from Medel Design we will implement something that for many developers took almost 1 year! We are releasing our first Climbing System!
Climbing what you can (and it's possible):
We managed to make some models run with the Climbing System but not really all of them are..Perfectly Working (For Now)...
Sliding through problems..
Next time when you are facing a problem in your life basics..come here. Now leaving the joke behind, sliding in the Climb System is kinda important. For now the character follows the line trace from the basic model collision.We hope soon to improve the system and get a better experience for the user.
Jumping to conclusions!
Remember that time when you were on the balcony and guards came into your house? And you were forced to jump to the other mansion? Well...you were like this guy! The system detects a new collision to attach after the user jumps from the old model!
Bonus News!
We want you to explore a minimal touch of our creation. So soon we will upload a Demo for Public so you can test the Graphics and Mechanics for yourself. Single-player...the servers are not fully done.
So tell us if you want the Demo published on IndieDB (it will be cooler then the video from above).
Stay tuned for more future updates! Have a nice day and don't forget to check us on:
Have a nice day!
BackToNormal Team!
Very cool climbing system concept!
Aaaa...i think that we had an update on the player camera settings. The main menu is still not supporting anything else then 1080p normal monitors. But the Camera from In-Game is optimized to support almost all kinds of monitors and the UI (User Interface) is placed so the curved edges will not effect the UX (User Experience). If you are asking if the game will launch on Mobile the answer is maybe. It's on our whiteboard but with no future progress for the moment. We first want to get out of Alpha Stage and then we will start optimizing it for mobile phones but you will need at least a wireless keyboard or XBOX Controller.
Ah I think there was a misunderstanding. I am talking about the climbing system, all the gifs show the character hanging on cube objects, would the character be able to shimmy along a cylinder object?
That's really amazing! How long did it take to implement this system?