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Boy! have we been busy?! Crafting systems, Multiplayer testing and new hot in game screenshots! What else could you possibly need?

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Hey guys and girls!

We are back with a new devlog! As some of you might noticed we did not post anything last sunday. We decided to not post anything due to nothing visual was being done that you hadn't seen before.

We have been working alot backend and got alot of stuff done. and we did a first real multiplayer test!

So lets get into todays devlog!

Crafting system

We finished the crafting system and it works great. We noticed some bugs during our multiplayer test but it was some easy fixes and it now works like it should.

The crafting system takes resources to craft the different items and theres very limited stuff you can craft.

We also finished the UI for the crafting so one more thing to cross of the list.

ObitusCrafting
Crafting in progress.


You can queue up to 4 items when crafting. Each item has its own crafting time. The crafting can be done while moving around and all crafted items end up in players inventory so no need to construct any crafting benches or anything like that.

Kickstarter progress

The plan was to have the kickstarter campaign up by this devlog. However due to having alot of stuff needed to be done both material wise for the kickstarter campaign we also need to continue the progress of the actual game.

We wanna have a small trailer done for the kickstarter and that one is ALMOST done. We needed the crafting system to be finished so we can use that for the trailer and we have some animations left for combat to get that in.

We are working as hard as we can to get all this done.

New teammember

We also got a new member to help us out! We are happy to welcome Patryk ChudziƄski to the development. Patryk is concept artist and hes gonna help us out with some concepts for the new pods to start with and then do some other awesome concepts for the game!

Multiplayer test

We finally got the first unofficial multiplayer test done! it was really fun!
It was in a very small scale. Me in sweden hosting on my pc and our programmer in US as client.

The purpose of the test was to see if it was even possible for him to connect to the game as a player and to see what kind of lag we encounter.

Im happy to say there was ZERO lag wich is awesome since we didnt use a dedicated server or anything like that and still the game ran very smooth.

YES it was only a 2 player test but with the hardware in my pc and we on to sides of the globe it was a real success in my book.

We did encounter some bugs that we have now fixed and we cant wait to test some more to find out what else weird stuff we done wrong!

Posting some screenshots from the test.

networkTestFirst two bugs, Names was not generated as intended & my torch was nowhere to be seen.

ObitusDuplicate

Dave found a duplication exploit and started making a bonfire out of torches he didnt really have...


ObitusCraftBug
Dave did some crafting and I could see what in my Ui.... *Fail*


Combat animations

Lee is currently working hard on getting the players combat animations working so we can get them into the game as soon as possible.

Hes currently working on the Spear animations.

ObitusSpear1


ObitusSpear2


Hes also working on animations for bows and bats. These will be showcased at a later date.
At this current stage we have no plans for any blocking animations. Atleast we are not prioritizing that. Its a easy feaure to addon later when we got more of the combat system done and most of the weapons in.

Before i end this post I wanted to share two screenshots that are in game with NO after effects what so ever. Really liked them so wanted to share!

ObitusScreenshot


ObitusScreenshot2


Thats all for this time folks!

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oscarfabianleites
oscarfabianleites - - 82 comments

Congratulations on the progress. If you need music for the Kickstarter trailer, let me know. I would love to work on your project.
Youtube.com

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