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Post news Report RSS Liberte's development sneak peek - New features and gameplay improvements

We went through intense playtesting and bug fixing, but also a massive chunk of the changes was introduced based on your feedback 😊

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Revolutionists! πŸ”₯

A lot has changed since we last summed up the progress of making the game. We went through intense playtesting and bug fixing, but also a massive chunk of the changes was introduced based on your feedback 😊

What do we include in 1.0.1.e Patch?

Confirmation pop-up when burning cards

By default, the game will ask you to confirm burning a card. You'll be able to disable this option.

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New VFX effects when playing cards

Cards will explode upon playing or burning them πŸ’£πŸŽ†

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Steam Cloud Saves on PC and Steam Deck

We enabled Steam Cloud Saves for seamless progress synchronization between PC and Steam Deck.

steam cloud saves


Rene's attack speed increased by 10%

To improve dynamic during encounters, we significantly increased Rene's speed.

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Buffed bosses

Boss attack speed will scale with their level, and minor Bosses will no longer be interrupted by character's attacks. Some bosses will also have new abilities and looks.

Steam Achievements

We added Steam Achievements for story-based milestones and various accomplishments in the game.

New content further expanding the game

We're talking about an exciting, essential encounter that will enhance Liberte's gameplay.

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Besides that, Patch 1.0.1.e will also include:

🏠 New Player Home, unlocked after beating the game;

⏰ Enemies hit with consecutive attacks will now pause for a shorter time;

β˜€οΈ New, more cinematic lighting for many areas;

πŸ„ The reward of 250 Faction Influence Points for completing a mission (instead of 150);

πŸͺ“ Improved Player Skill Targeting;

πŸ”« Audio and visual cues when the Player skill is on cooldown or the target is out of range.

Some of the bugs that will be gone:

πŸ› Reward Window will now automatically open on the highest unlocked level;

πŸ› Fixed multiple typos in conversations;

πŸ› Fixed wrong message appearing on level-up when the Player didn't receive any cards;

πŸ› Fixed missing music in the prologue;

πŸ› Bliss Curses will now be saved when the Player exits the game mid-run and returns later;

πŸ› Removed an invisible wall in the ruins area of House Lamballe mission;

πŸ› Fixed a quest in the prologue being completed before the Player enters the Catacombs;

πŸ› Patched a hole in the Theater that the Player could get stuck in;

πŸ› Fixed previously finished tasks flashing green in Quest Log when the Player gains a new quest;

πŸ› Unlocked Card Blueprint will no longer be displayed above the Victory screen;

πŸ› and some more. The actual list is much longer πŸ˜‰


This Patch is currently private and still being tested. Liberte keeps improving to bring you the most exciting experience possible. 😁 However, if you are curious to see what's changed, then Anshar Publishing will be πŸ”΄streaming Liberte on Twitch on April 24th (Monday) at 6 PM CEST.

🟣 Twitch.tv

Streaming on Tiwch 4


As always, follow us on Social Media and join our Discord to make sure you'll get notified whenever we've got some exciting news to share πŸ˜‰

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Until next time!
SuperStatic Team

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