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Post news Report RSS Closed Alpha Test

We are moving further closer to sail the open seas with everyone but first we need to test the waters. A closed alpha test will be held on Friday the 22nd at 9PM Pacific.

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Ahoy,

Tattered Sails is having a Closed Alpha Test. This is going to be a rough test. We are not trying to break the server capacity but more breaking the features or finding bugs. We have been having smaller closed testing but now we are going to open it up to more testers. We also have added more features as well. If you wish to join the closed alpha test please sign up here.

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List of Features

A capture mechanic to give players a buff to health if you capture the area.

You can now sail ships and fight on them.

Choice of spawn area.

Choice of respawn spawn when starting.

Clothing for the male model has been made. Female has been worked on.

Recent bug fixes

Players still are stuck in the starting zone when choosing to spawn when creating a character.

Tested with two clients one as server/client and one connecting the server. - fixed

Chat doesn't show up in 1280x720 resolution - fixed

First person view is broken. It goes through the head and turns beige. - fixed

Swimming cause the player jump and down. - Fixed

When crafting in inventory it causes the player not to be able to interact with everything. - fixed

fishnets full collider is causing - fixed

Bandit has no hit box - fixed

Audio requires a source to the options - fixed

Boats are not saving position - fixed

Mounts are underwater submarines. They can go into water and don't float. - fixed

All the names show as test - fixed

Vest makes male hidden - fixed

Tricorne hats float - fixed

males killing females on client disconnect from server - fixed

Female hair transparency issue - fixed

Dropping a cutlass disconnects you - fixed

rock texture issue in pirate village - fixed

Weapons were awkward on players hands - fixed

Chat doesn't show over head - fixed

Horses were submarines - fixed by not allowing horse mounts in the water

Known bugs

If you run a server/client combo you might get desync to the players connecting on it.

Some colliders cause the player to through the ground and we just need to find each one and fix them.

New Areas to explore

New Pirate Town

New Starter Town

New Pirate Town 2

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