Like any game, there were dangerous objects for the character...
Other objects disrupt players' lives...
the rest allowed the player to advance the narrative.
These components also have a white version.
After a week of artistic work. We already have something...
Posted by GameQuest on
Like any game, there were dangerous objects for the character...
Other objects disrupt players' lives...
the rest allowed the player to advance the narrative.
These components also have a white version.