QuakinDoom and Wolf3Doom
Yes, I did everything on my Android tablet, UnexDoom, and also other mods of mine that I made on Android that are here on ModDB
now this version is more stable for cell phones on Delta Touch, great work.
Sorry for the delay in answering, in the comments on the unexdoom v2_6 page, I explain this similar question in a comment on the unexdoom v2_6 archive page, I think the comment there that I made answers your question
you need to create a folder of your mod where you will put the necessary files like file DECORATE, KEYINFO, TEXTURE and etc, the ZDoom Wiki site teaches everything you need, not all lumps are mandatory, I use (anWriter) to edit the files, to edit the Sprites OffSets use the TEXTURE file, with the files and contents you will compress your mod folder inside select all the files and folders and compress it, it is not necessary to change the syntax .Zip to .Pk3 the emulator accepts Zip. if you have difficulty, take a .pk3 mod, change the syntax to zip or 7z, open the file and analyze how the scripts are made.
yes, they all have unique characteristics, Caio, Sophia and Peppe use the towel punch, the sigma, delta, beta, alpha and omega tags are powers for the alternative punches and the use of the punch button in the settings, each tag is different for characters with unique powers, this will still be implemented for Sophia and Peppe. but not only that, they have different heights, Caio and the standard doomguy, Sophia runs a little faster, Peppe jumps higher.
ok with the name, no problems you already corrected it, now the lore, although it still doesn't have maps to tell a good story with enemies and bosses of its own, the mod only has content of items, weapons and derivatives, who knows that one day unexdoom will become a game, I don't know.
ZWolf14
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