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Comment History  (0 - 30 of 88)
zinthematrix
zinthematrix - - 88 comments @ Saber&Melee Weapon Sound Mod

Does this work for KOTOR 1 as well?

Good karma+1 vote
zinthematrix
zinthematrix - - 88 comments @ Old Republic at War

Awesome, thanks!

Good karma+1 vote
zinthematrix
zinthematrix - - 88 comments @ Old Republic at War

Is this the most up to date version before the permission issues, or should we wait for another release? I ask because I was about to DL the mod right when the permission issue popped up, so I have no idea what version is the most up-to-date. Looks fantastic, though!

Good karma+1 vote
zinthematrix
zinthematrix - - 88 comments @ Republic at War

Thank you so much for the explanation!!

Good karma+1 vote
zinthematrix
zinthematrix - - 88 comments @ Republic at War

That's weird, because it seems like they're always there if I just pick straight from the list, but if I hit custom maps (which seems like the same list) then they don't show up.
Is there any way to make them appear in personally made maps, perhaps putting them in the correct folder? I love their maps, but they're too small. 800x800 is much more room to breathe than the standard 400x400.

Good karma+1 vote
zinthematrix
zinthematrix - - 88 comments @ Republic at War

Is anyone else having trouble getting Space battlepads to show up in Space skirmishes? I've seen it maybe once and it's frustrating not having star destoyers when the CIS has a ton of providence-class and Lucrehulks :/

Good karma+1 vote
zinthematrix
zinthematrix - - 88 comments @ Space Battlepad

These are supposed to show up in all the skirmish maps now in 1.1.5, but I can't seem to ever get them to show up save for maybe 5% of my skirmish matches. Is there something in the settings I'm missing? Does anyone know how to get these to consistently show up in skirmish?

Good karma+1 vote
zinthematrix
zinthematrix - - 88 comments @ MISERY

There is a detailed guide on how to customize the radio to your liking here - Moddb.com
Additionally, it details how to remove the "Ja Soldat" song from the radio, should you not want to hear it again.

Good karma+2 votes
zinthematrix
zinthematrix - - 88 comments @ MISERY

I found an SVU on a freedom squad in Zaton, and I haven't even progressed that far in the missions. The farther along you go, the more (skilled) squads will start spawning (and even hunting you) and the higher chance you have of finding an actual sniper rifle on a body, as opposed to just in the trader's inventory.

Good karma+1 vote
zinthematrix
zinthematrix - - 88 comments @ MISERY

As the developers are busy fixing bugs & can't cater the radio to everyone's individual tastes, the best way to have the (amount of ) songs you want is to personalize the radio yourself. There is a detailed guide located here - Moddb.com

Good karma+1 vote
zinthematrix
zinthematrix - - 88 comments @ MISERY

Haha well considering how bullets don't disappear in real life, and CoP does have bullet drop, I don't see how increasing the maximum range to any degree could be unrealistic. I'm not trying to make the bullet fly any farther or faster than it would in reality, I just don't want it disappearing into thin air!

Good karma+1 vote
zinthematrix
zinthematrix - - 88 comments @ MISERY

Post that here Moddb.com so MDT has a better chance at seeing it. Or PM trojanuch

Good karma+1 vote
zinthematrix
zinthematrix - - 88 comments @ MISERY

Why can't you just adjust the distance in which the bullets disappear? If the weapon has a coded range limit, I don't see why you can't just adjust that?

Good karma+1 vote
zinthematrix
zinthematrix - - 88 comments @ MDT Testing Lab

I started crashing, the details are in the Bugs & Crashes section of the MDT Testing Lab.

Good karma+1 vote
zinthematrix
zinthematrix - - 88 comments @ MDT Testing Lab

I'd love to help you test it.

Good karma+1 vote
zinthematrix
zinthematrix - - 88 comments @ MISERY

There's your problem - playing a game designed to be displayed in 2D on a buggy engine,in 3D with a mod.
Most likely, no amount if debugging on the MDT's part will help your stuttering - it's almost certainly the helix mod over Misery. Best thing you can do is enjoy it in 2D :/

Good karma+1 vote
zinthematrix
zinthematrix - - 88 comments @ MISERY

It's on their corpse because they ate it...

Good karma+1 vote
zinthematrix
zinthematrix - - 88 comments @ MDT Testing Lab

I don't know if this is intentional or not, but I tried looking at the forums without signing in, and I was able to just fine, even the gamedata transactions. Since there's an NDA, I'm presuming this isn't supposed to be viewable by everyone, but I could be wrong - just a heads up!

Good karma+1 vote
zinthematrix
zinthematrix - - 88 comments @ MDT Testing Lab

Is anyone going to buy that type of weapon though?

Good karma+1 vote
zinthematrix
zinthematrix - - 88 comments @ MDT Testing Lab

Actually it seems like all worn handguns.

Good karma+1 vote
zinthematrix
zinthematrix - - 88 comments @ MDT Testing Lab

LR-300-ML (worn)
StG 44 (worn)
USP Compact (Corroded)

All stay in traders inventory after being sold.

Good karma+1 vote
zinthematrix
zinthematrix - - 88 comments @ MDT Testing Lab

I've sold several batches of items to Beard and Owl, and everything seems to be working correctly. Everything I sell that wasn't part of the traders inventory disappears as soon as I sell it.

Good karma+1 vote
zinthematrix
zinthematrix - - 88 comments @ MISERY

I know exactly what you mean, my specific log files looked like that too.

Good karma+1 vote
zinthematrix
zinthematrix - - 88 comments @ MISERY

If you're starting a new game, then what do your old 2.0.0 saves have to do with it? If you want to continue from your old saves, make sure to install the correct compatibility version of the patches. If you just got 2.0.2 + QF, I'd personally recommend starting a new game so that you can take full advantage of all the patches. If you choose to do so, make sure you've installed the New Game versions of each patch + QF.

Good karma+1 vote
zinthematrix
zinthematrix - - 88 comments @ MISERY

Yeah I'm pretty sure Stalker was not Mastered in Dolby 5.1 Haha
If you have something like Turtle Beaches that'll artificially convert the sound to 5.1, then it'll sound better, but there's no way it's going to sound correct on an actual 5.1 system :/
It's not your system or card, it's just the original game :(

Good karma+1 vote
zinthematrix
zinthematrix - - 88 comments @ MISERY

Maybe optimized the files and used a higher type of compression?

Good karma+2 votes
zinthematrix
zinthematrix - - 88 comments @ MISERY

Did you try Notepad++? That might work.

Good karma+2 votes
zinthematrix
zinthematrix - - 88 comments @ MISERY

Post ideas here Moddb.com

Good karma+1 vote
zinthematrix
zinthematrix - - 88 comments @ MISERY

I agree with your idea of more zombies.
Also the worn 5.56 silencer was something I pointed out a long time ago, you're right, but I think they went on to more important things because there is a shiny-looking 5.56 silencer that does work on 5.56 weapons.

Good karma+1 vote
zinthematrix
zinthematrix - - 88 comments @ MISERY

Haha well considering sunshine is class AIII protection and Bulat is class IV, I can understand the price discrepancy. For a second I thought you were talking about CS-3a armor, and I was like "if you sunk 80k into CS-3a, yeah, 100k for a bulat would be a tough pill to swallow."
But once you have plenty of money I think Bulat would be a great investment!
Also, nice tip!

Good karma+1 vote