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zackd
zackd - - 1 comments @ Developer Blog #1 - Hit Detection

There is a socket on the tip and a socket on the hilt, basically we use the position of these two sockets to find 10 points along the sword and save them. The next tick we find another 10 points, then draw the trace lines in between the points from the current tick and the points from the previous tick. 10 is probably overkill but there's no major performance hit so may as well.

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