Will do when I get a new working computer, my old one has been dead since Christmas!
Will do when I get a new working computer, my old one has been dead since Christmas!
My computer has been out of commission since Christmas, sorry but until I have the money to get another PC there will be no updates. I'm not going to make an official announcement or anything but I AM going to return to this mod when I have the time. It's senior year and I have a job, so even when my computer did work I had no time for mapping. I will when summer rolls around though, so just hold your horses!
Bringing back the P1 textures??? :D
That only works if you set up a system restore at the time before the un-installation.
As I said before, looks like something I'd imagine would be in Episode 3!
Looking impressive! Keep up the good work!
Yeah, the map definitely isn't bad, but something is missing. I can't quite put my finger on it though, it's giving off a feeling of simplicity.
I imagine that this mod is what HL3/ep3 will look like, and I'm not disappointed! :)
This game would get really repetitive reeaally fast.
I know, I've played several mods and maps, and none have done this to my PC. For what reason do they keep all of these chambers connected in 1 map? Between every elevator sequence it should load a NEW map.
If I had to describe this mod in 1 word, it would be lag... Seriously separate the maps for goodness sake, it was unplayable.
I will beta test because this looks promising, otherwise I wouldn't bother commenting.
This is so bad it's not even funny...
Can you possibly send me a vmf of this map? I want to see if I have the same problems that you're having.
Pneumatic Diversity Vents are planned, but with a few twists ;)
Why does this remind me of Heavy Rain???
Looks amazing! And by help you name, do you mean just throw random names at you that you might use?
I honestly thought this was a portal 1 screenshot till I saw the cube, could use textures and style from portal 2.
DERP is that a portal 2 cube skin?
End cutscene...
This looks IDENTICAL to a certain portal 1 bts area...
Been done many times. Hey why can't you work on the mod?
Not sure how I feel about the change...
Okay, for one think I am very grateful that you replied in a mature and dignified manner, unlike whoever buried my comment and Mattey calling me stupid...
Anyway, I'm understand moving engines for these advantages, but the problem is that for SOME reason, don't ask me why, as I have no idea, but all Portal 2 mods using the default textures feel the same. This is NOT anything against you, because even I have a hard time finding a unique style using portal 2 resources. I don't know what it is, but portal 2 maps and mods tend to all have the same feeling to them.
I'm working on a mod called Escher Technologies, which is trying to break away from the current styles, and so far it's going pretty good. I just really hope you don't lose sight of what you originally had in mind, it was looking great...
(buried)
I am getting VERY sick of these Portal 1 mods moving to the portal 2 engine. This completely destroys the originality of the mod, and this picture proves my point immensely.
I see no sign of new puzzle elements, and you removed the custom metal textures...
Soooooo where's the ios version?
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