it's ok, just didn't change file name
it's ok, just didn't change file name
0.32 version was uploaded, please check it. 0.31 was buggy
Yes, it will be in the next updates.
Android or Windows version? Lags are fixed in latest Android version.
I've tested the game on friend's Galaxy S2, it works fine. It's strange that it's not working on yours. Please try to restart it or re install the game.
sorry for that. I will try to optimize game for Galaxy S2, it actually could run on Samsung Nexus S previously. It's slower phone than Galaxy S2, but it was on smaller map.
Memory usage should be improved.
I thought about it, but decide to make it lo poly because it's more more stylish.
thanks!
Actually remaining is last 5% - most hard thing for every project - polishing and closing all bugs. I just can't release unfinished thing.
Currently I am developing Iron Cube game, based on the engine and ported engine to Android and Google NACL. Iron Cube will be available on Android very soon.
I think it's different. Currently there are no voxel editors in the game, but I am thinking about it.
Original name for this game was "I MAED MIENECRAPHT!!!111!!!!!"
import: 3ds, obj, fbx currently
script: lua script
yes, it's possible to make game without line of native code, but you need script, it's simple. I will think about VBscript support, possible by Mono.
Download will be available soon.
yes, bots don't move strictly on the path, it has speed, acceleration etc, also it tries to avoid another npc. more here: Red3d.com
Zombies recalculate paths every second or half. Navigation mesh is changed, when boxes are moved and zombies recalculates paths using new mesh.
It parses fbx, obj and 3ds formats currently. Skeleton animation can be opened from fbx, node animations can be loaded from fbx or created in the editor.
we planned to release alpha version at May, but it slightly delayed. 3 options will be available: free version, professional with small fee and full.
thanks! particles at the beginning of video Deadly light? Maybe video rendering issue or anti aliasing... anyway it's from old tech demo, 2 years old. We're preparing new videos with new effects and it will be available soon.
May, but it will be alpha. there are 50 tasks to complete, most are simple, but needs debugging and polishing.
we trying to release alpha version in spring.. Stay tuned!
so you are using our demo I know your Deeds (http://glow3d.com/games.htm) in your downloads without any agreement from our side(https://www.moddb.com/company/lightning/downloads/i-know-your-deeds) and also want to use our engine to develop it?
It's funny :)
Hi, looks like you uploaded my demo Glow3d.com
Please, remove it from here, i didn't give agree.
Alpha version will be ready at January, 2011, it needs more polishing after that. What kind of game do you do?
yes, first alpha will be available at January 2011, with free and pro license. Also pro version will be cheaper during alpha stage of develpment.
What do you mean by CSS? Counter Strike Source or Cascading Style Sheets?
Glow engine Moddb.com , self-developed
yak32
Iakov joined
This member has provided no bio about themself...