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Comment History
WooGee
WooGee - - 9 comments @ #2 Devlog of Maeldor (Mystery Urns Buff System)

cool, as long as its not a carbon copy of another rogue-like, i wish u the best

Good karma+1 vote
WooGee
WooGee - - 9 comments @ #2 Devlog of Maeldor (Mystery Urns Buff System)

I feel as though the upgrades from the mystery urns are not as compelling as modern-day rogue-like upgrades

take the mobile game Survivor.io for example, every level-up the character gets three options to choose from, each either giving impressive passive upgrades or unique and interesting weapons

simply having a damage upgrade or a health increase seems a bit lackluster, especially with the high expectations of rogue-likes nowadays.

Is there something else that is featured in your game that I may have missed or was not included?

Good karma+1 vote
WooGee
WooGee - - 9 comments @ In-Game Skills (early versions)!

explosive sheild seems kinda odd, everything else was long range, perfect for a mage, and yet the mage gets a shield that explodes around them?

me personally, id lean into the glass build idea a bit more, perhaps a quick weapon/ability with semi-low damage with an extremely low cooldown

basically a some revolver
imagine this:
shoot
magic
dodge with blink
shoot
magic
shoot magic

all in like 5 seconds

IMO, faster combat >>>> slow combat
gl from a game developer who hasnt even started making his own goddamn game,
WG

Good karma+1 vote
WooGee
WooGee - - 9 comments @ DevLog: Shields & Breaking Them

they look hungry, give them some food to eat >:(

Good karma+1 vote
WooGee
WooGee - - 9 comments @ Dev Log 4 - Character studies!

something i recently learned was that (depending on your game engine) you can just draw each limb on a separate frame (example: image of JUST the head. image of JUST the body, legs, arms, etc)

why do you do this?
you can customize a HECK of a lot easier with this, not to mention the added bonus of being able to focus on animating one thing at a time

other than that bro, art looks great
from
a dude who doesnt know how to draw, but watches lots of youtube tutorials
WG

Good karma+1 vote
WooGee
WooGee - - 9 comments @ DevLog 2 - Update on main game mechanics

id love to see something weird like it being able to shoot diagonally onto some sloped angles

maybe have the player's mouse input/placement be aiming the gun

also also, this looks like a possible speed-run game, and hey, movement with momentum is never a bad thing to add to a game

Good karma+2 votes
WooGee
WooGee - - 9 comments @ Add electric light flicking effect

im pretty new, and the effects look fine... but its just missing something.. hard to describe it

Good karma+1 vote
WooGee
WooGee - - 9 comments @ #04 Nata Devlog - Concept art (environment)

idk much about art, but looks pretty chillax and a soft tone
i like it

Good karma+1 vote
WooGee
WooGee - - 9 comments @ #2 Devlog of Maeldor (Mystery Urns Buff System)

so this is.... a... rogue-like?

Good karma+1 vote