Good ))).
There is a chance. We are faced with technical problems porting to the Mac.
Thank you! We've finally decided on the release date! Warbanners will launch on October 18!
Thank you! Chance is not enough. Only if there are very good sales.
I'm not sure that it will be convenient to play on iOS.
Hello warriors and strategists!
As Warbanners is constantly evolving and improving itself, here are the two latest additions to the game:
Poison Spit: The Attacking Unit receives a +4 bonus to its Accuracy; if successful, the attacking unit deals 5 points of Magical Damage (taking into account any Magic Resistances), and Poisons the target for three turns (-1 to Strength, -1 to Accuracy, and -1 to Evasion; target suffers 1 damage at the beginning of each turn).
Universal: Ranged units do not receive penalties when entering melee combat.
Oh, and...
The closed beta of Warbanners will begin next week! Brave (and cunning) beta testers are needed to play, test, and dissect the game through August.
Interested in participating? Please do drop us a line at PM!
Thank you!
Спасибо. Я бы предпочел, чтобы ты его купил ;). Посмотрим, раздавать ключи я тоже буду.
Yes, graphics. The witch will be. But not such as on the art.
Orcs were poisoned by an assistant
This is the name given by our writer
in Warbannersit is also possible to push the enemy. Especially those like to do the orcs)))
Small barrel on the left - a barrel of gunpowder (can explode). Sprite temporary.
Stamina falls to zero very quickly.
Magic Resistance, agree, less useful.
All the work of balancing is yet to come.
Thank you! I think there is replayability.
While there is only a beta version in Russian language. The English version will be in a month. Or two.
Without background I do not very much. Confused with damage:
S019.radikal.ru
I'm very grateful for the advice! I added you to the "attribution".
screenshot compressed, reduced quality...
About units - edit sprites units we will be up to the release. Yes, I think some of the Orcs need to adjust.
"ugly symbol" - Magic Resistance.
about icons - yet they will not be changed. But think about it.
about "remove the hex frame and leave only front line" - brilliant idea! I really like it! Many thanks! I do.
Thank you. With all I agree, but the numbers display the AP clear
"at least you could hide all zeros AP. (same idea like with health bar)." - Yes, I try. I like this idea! I will soon lay out a screenshot.
"opposite team AP info, during your turn"
if the show AP, then all units. Otherwise there will be confusion.
Yes, every attack removes 1 AP
Thank you!
"I mean when unit has 2 action points, it show two markers f.ex. ᐁᐁ
when has 1 AP - it show ᐁ. If has 0 zero, then nothing is display." - impossible. At the unit can be 7 AP!!!
"instead of all this big 0 zeros on half of the unit would be nothing.
Also full health bar could not be display. this way player know;
no HP bar = unit in perfect condition, not damaged.
it "clean" the interface and is more informative. " - Great ideas! I try.
"why do opposite site has visible number of AP anyway?" - IMHO, OD is the same information necessary for the player, as well as other characteristics of enemies. Or hide all information about the enemies, or all of the show.
it's just a "decoration". The game is mainly linear. But less linear than DoW. There is a fork, choice in dialogues...
Unspent Action Points transferred to the next turn. Unit can not have Action Points more than his speed, so all "extra" Action Points at the beginning of the turn unit transformed into Stamina (1 Stamina for 1 Action Point). If unit that has Action Points, is attacked, he gets +1 Evasion, but 1 Action Point is lost.
Mechanics use potions is the same as in DoW. But now heavily armored units generally can not wear potions. Units with medium armor can be worn 1 potion. Only the "light" units can carry 2-3 potions.
frame around the units I've made more transparent. The rest of the information needed - without it is unclear what is happening on the battlefield
Tank you for feedback!
disposable items - Potions. In addition they have artifacts - various objects with constant bonuses
dancer - specific unit. Nimble, but weak (force 3) and vulnerable (armor 0)
Only after the publication noted the absence of circles on the water. Already added
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