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Comment History  (0 - 30 of 297)
vjeko1701
vjeko1701 - - 297 comments @ Rebel Hero progression/breakdown

Thank you.

Good karma+1 vote
vjeko1701
vjeko1701 - - 297 comments @ Rise of the Crime Lords

This year, yes. A lot of things happening, new stuff being added. I want this version to come out really polished as it will be the first steam workshop and moddb release.

Good karma+4 votes
vjeko1701
vjeko1701 - - 297 comments @ Minor Faction Units (Non-playable)

Converted CIS outpost from the old Clone Wars game (2002)

Good karma+1 vote
vjeko1701
vjeko1701 - - 297 comments @ Minor Faction Units (Non-playable)

Yes a submod is being made by a community member with my help.

There are also talks about a CIS Remnant submod.

Good karma+3 votes
vjeko1701
vjeko1701 - - 297 comments @ 1.4 "A Call to Arms" is released

Congrats on the release guys! Amazing work.

Good karma+2 votes
vjeko1701
vjeko1701 - - 297 comments @ Yu-Gi-Oh! Power of Chaos Trilogy AiO

So a bug in the engine. Thx for the report

Good karma+1 vote
vjeko1701
vjeko1701 - - 297 comments @ Planet unlock list

Waiting for a few assets and giving my test group time to hunt down bugs. It is very close to being ready.

Good karma+1 vote
vjeko1701
vjeko1701 - - 297 comments @ =TMOD= Ahsoka Tano (Padawan) Model

Any chance of Imperial Supercommando (Mandalorian)?

Good karma+1 vote
vjeko1701
vjeko1701 - - 297 comments @ Yu-Gi-Oh! Power of Chaos Trilogy AiO

Unfortunately, no.

As for exiting, forced exit sometimes corrupts the data file in common folder. That is something I cannot fix.

Good karma+1 vote
vjeko1701
vjeko1701 - - 297 comments @ Yu-Gi-Oh! Power of Chaos Trilogy AiO

Just copy to selected folder.

Good karma+1 vote
vjeko1701
vjeko1701 - - 297 comments @ =TMOD= Dash Rendar Model

Would you by any chance be willing to share the voice lines for my mod Rise of the Crime Lords? You would be properly credited.

Good karma+1 vote
vjeko1701
vjeko1701 - - 297 comments @ Planet unlock list

Well, I'm searching for several assets: Boushh model, imperial Mandalorian model, Fenn Rau model...if you know any mod or team that have those and might be willing to share, I could use a heads up.

Good karma+1 vote
vjeko1701
vjeko1701 - - 297 comments @ Planet unlock list

Update, just checked, all Venators have 4 turbolasers added, 2 on each side. Green variant on imperial, blue on all other.

Good karma+1 vote
vjeko1701
vjeko1701 - - 297 comments @ Planet unlock list

Interesting ideas, some have already been implemented in the coming update.

Good karma+1 vote
vjeko1701
vjeko1701 - - 297 comments @ Updated Faction Hero rosters and icons

Yes and yes :D

Good karma+2 votes
vjeko1701
vjeko1701 - - 297 comments @ Planet unlock list

Ideas should never be "contolled". If you see any concept or mechanic you wanna add to your mod, feel free to do so.

Good karma+1 vote
vjeko1701
vjeko1701 - - 297 comments @ Planet unlock list

I'm trying to highlight some of the more unique mod features and graphical look (which I think is one of the most distinctive things about the mod) hoping it might get more people to notice it.

Good karma+1 vote
vjeko1701
vjeko1701 - - 297 comments @ Planet unlock list

I'm no longer sure about fighters in 4.1, but in 5.0 every Venator variant has fighter garrisons and some have a couple of additional weapon hardpoints.

Also, there are some new higher-res skins to better differentiate them.

Good karma+1 vote
vjeko1701
vjeko1701 - - 297 comments @ Planet unlock list

I see it as an outdated ship now serving mostly as a sort of tank/damage sponge/support ship.

It's supposed to be used along assault-type frigates where they do more damage while the Venator tanks for them.

Good karma+1 vote
vjeko1701
vjeko1701 - - 297 comments @ Updated Faction Hero rosters and icons

Yeah, it just lacks some core features and it's impossible to get the cool spinning animation to constantly play.

Good karma+1 vote
vjeko1701
vjeko1701 - - 297 comments @ Updated Faction Hero rosters and icons

I'm pretty sure the end point of FOC is supposed to be ROTJ.

Good karma+1 vote
vjeko1701
vjeko1701 - - 297 comments @ Updated Faction Hero rosters and icons

Found it ind did a test addition but it's impossible to get it spinning all the time, it's lacking damage decals and particles, has no death clone animation...it was supposed to be unlocked by conquering Florrum.

Good karma+1 vote
vjeko1701
vjeko1701 - - 297 comments @ Updated Faction Hero rosters and icons

Not a bad idea!

Good karma+1 vote
vjeko1701
vjeko1701 - - 297 comments @ Updated Faction Hero rosters and icons

Where could I try to get in contact?

Good karma+1 vote
vjeko1701
vjeko1701 - - 297 comments @ Updated Faction Hero rosters and icons

Oh, as for Zann, I'm adding Jarid Sykes.

Good karma+1 vote
vjeko1701
vjeko1701 - - 297 comments @ Updated Faction Hero rosters and icons

Yeah, although, some are progressions of each other. For example Luke ESB to Luke ROTJ. Kanan and Hera to Hera, Zeb and Sabine...

Also there are some like Gold Squadron and Phoenix Squadron that are not galactically available, but they launch from Dodonna's and Sato's cruisers.

What I really always wanted to do it create some sort of Bounty Hunter's and Smuggler's Guild mechanic and then remove all Bounty Hunters from permanent rosters. It would work trough a special building buildable on planets.

My idea was to have all of them available for hire by certain factions. I would split them into "dark", "light" and "neutral" and then based on that all factions would have access to either light+neutral or dark+neutral.

Once a Buunty Hunter has been hired, it is unavailable to other factions but if ever defeated, he doesn't respawn, he just becomes available on the market again.

I would then add more like Dash, Boushh, Mando...etc.

The problem with this is that I'm not sure a global galactic limit can be set.

Good karma+2 votes
vjeko1701
vjeko1701 - - 297 comments @ Rise of the Crime Lords

I'll probably stick to moddb, the version will be steam-only compatible as it was modified to work with the 2023 update.

As for discord, you can PM me here for more details.

Good karma+2 votes
vjeko1701
vjeko1701 - - 297 comments @ Rise of the Crime Lords

The main problem is both balance and the number of UI slots meant for heroes. Heroes are basically free units, even if I implement is so that they don't respawn after a certain level, it would still build up a strong force for the Rebels without buying units.

My solution is not ideal, but it at least allows you to play with a sizable roster of heroes. Also, it kinda gives the "phases" feel when playing Rebels. Getting from early tech with heroes like the Phoenix squdron, Ahsoka, Kanan and Hera and then progressing the story all the way to ROTJ and Luke, Han, Ackbar...etc

Good karma+1 vote
vjeko1701
vjeko1701 - - 297 comments @ Rise of the Crime Lords

Thx!

Good karma+1 vote