I'm a New Zealander studying Mandarin in China. Have been working on and off on Endurance during my holidays for about two years. Hope you like it.
I've been working hard this week on making some changes to the second beta. A lot of time was spent on getting the WebGL version of the working properly...
diary 12: patch release
Along with the new Beta, I’ve also been working a bit on a website for Endurance. I’m new to web development, so in the end I just put it together...
diary 11: new website
The last couple of weeks I haven’t made much progress on Endurance as I’ve been in the midst of moving countries. Now that things have settled down...
diary 10: beta2
It’s been a while since I’ve done an update. But things have been ticking along.
dairy 9: working towards beta-2
Endurance is now in Beta! What does this mean? It means the game should be playable, at least for the first 3 levels, and that all the critical systems...
diary 8: endurance open beta
I’ve been doing a lot of play testing recently. I play the game for a few hours. Writing down everything that’s wrong, fix those things, then starting...
diary 7: play testing beta1
Today marks the release of Alpha4. At this point almost all the key mechanics are in place. You can get the 4th alpha right now. New maps, new combat...
diary 6: alpha4 – content, combat, and death update
I’ve spent the last few days adding some new content and balancing out the combat system. SPOILER WARNING: There are some spoilers for the 3rd map in...
diary 5: new maps
My aim is to release a new alpha version each week. Today I’ll be releasing Alpha3. The main changes from the previous release are user interface adjustments...
diary 4: new alpha!
One really important rule with user interfaces is “Less is more”. It’s important to show only the elements that a relative so that the user isn’t...
diary 3: simplifying the ui
One of the reasons I’m using Unity3d to build my game is that it makes it really easy to build to different targets. Unity supports windows, mac, Linux...
diary 2: web builds for indie games
First diary entry about switching lighting models in Unity3D.
diary 1: lighting
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