I think you're stretching the definition of asset flip. There's nothing wrong with building a game with stock assets, as long as there's thought put into the selection and that everything fits together into a cohesive whole. In other words, game design has occurred. A game really only becomes an asset flip if it's a bunch of stock assets jammed together with no consideration for the end product. You can usually spot the difference because asset flips usually have little effort put into other areas of the game either, such as glaring bugs, basic user interface, visual glitches, missing features, etc.
vcatkiller
Daniel joined
I'm just your average computer geek who likes to play games and write programs. One day I might try modding! (but playing mods is so much easier... :D) Do feel free to harass me though. I'm good at ignoring people. :P