There is no free version of Harvested, sorry!
There is no free version of Harvested, sorry!
Thanks! Glad you like it! :)
Great write up! We were another one of the MIVS booths, loved your stand
We have some known issues with small resolution screens that we're trying to work out - glad it works well for you. Notice how polarized the reviews are, I'm actually finishing up a big bug fix/tutorial update right now.
Looks really cool! I'd suggest updating your description though - the whole "there is something unique about this game but I'm not telling you what it is" almost made me turn away
This is a known issue, I made a few last-minute changes that affected scaling and I forgot to test it :( This HAS been fixed and will be ready for the next build. I'm really sorry about this, a lot of people have been experiencing this problem.
Mind if I ask what resolution you are running, for my own reference?
This is definitely a resolution issue - sorry about this. I'll try and get a new build out with this fix soon.
We actually have a more recent build available now! Glad you enjoyed the first one.
Looks like this is a resolution error - I think I've fixed it, thanks for your help.
Thanks for your feedback! The loot drop change was actually fairly recent, it used to be as simple as walking over loot to pick it up. However, all of the feedback I've gotten has agreed with you on that one so I'll probably change that back.
Just released a new version a few minutes ago actually. Check it out and let me know if the problem persists - I'm curious about this. How is your machine? The only thing I can think of would be lag, but it shouldn't lag when you're just walking around.
Thanks! We just released our second public test - check it out!
Thank you for your feedback!
Do you remember what you were doing when you had that crash occur? I'll look into it.
Recently I've overhauled how following works with guards, and while the collision boxes are still there they should provide much less of a problem. I'm probably going to release an article on this soon.
At this time, we are not looking into the possibility of random map generation - if there is a lot of demand it is something we'd consider, but this is actually feature that was being build in early development phases but was later removed for design purposes.
As for path finding, GM:S includes an A* algorithm that you (should) use.
Read up on the mp_grid functions in the documentation
By didn't follow the cursor do you mean the player didn't rotate to face the cursor? This is an issue I haven't come across or heard of.
The tutorials were quick placeholder that will be replaced by story missions in the next release, but I'm not sure what you mean by not telling you to do anything else - once you reach the valley it should instruct you to gather resources, build, and then defend yourself.
The options menu definitely needs to be improved. There is a "Quit" button in the top right corner of the screen, but I have since realized what a terrible place that was to put it and it will be moved into the options menu soon.
Thank you for your feedback.
I added it to the description - sorry about that, I only checked off "Windows" under platforms but I guess I should have made it clear that although future releases are planned for Mac and Linux the first alpha test is windows-only. My apologies.
-B
If you're interested, we now have two gameplay videos and an alpha build available
Thanks for your feedback! The death notification was actually removed this morning (along with a few other annoying ones) and we've implemented a new more meaningful death system (that makes it possible to actually lose the level.) We will release more details on this soon.
As for "losing your gun" - hit R or click on the weapon in the top-left corner to change weapons. I don't think it is possible to "lose" guns in this build, although you can run out of ammo.
The enemies blowing themselves up is a known issue I'm looking into - definitely something that needs to be fixed soon.
Sorry! Mac/Linux builds will be up soon. They weren't ready for this first release.
Death is still a mechanic we're working on/deciding how it should work. Thanks for detecting that glitch - I wasn't aware of that!
A trailer is in the works! I'm waiting on my sound guy to finish a score for it. I'm new to this site - would I be better off just putting up some raw gameplay videos first?
Wonderfully simple game. Just plain ridiculousness
Vashta-Entertainment
Vashta joined
This is the profile for the developers of Harvested, an upcoming indie game that combines elements of real-time strategy, survival, and top-down shooter, as well as the Android games Trenches of War and Cell: Artery Attack.