You need to manually open a .dic file for GRID. Drag it onto the executable.
You need to manually open a .dic file for GRID. Drag it onto the executable.
Seems that the game's second patch overrides this mod. It no longer has any effect.
The in-game ads have been switched on. Switch them off with Blog.gib.me! :)
You can change the export folder from Scene Properties.
It's more or less the remnants of the British Empire.
This plug-in is Windows only. Unless you port VTFLib. :)
Being in a skybox doesn't make things render faster. This is all stuff taken straight from other games anyway, by definition it can work.
I know all about that. I wrote it. :-)
Excuse me? :p Moddb.com
I'd be interested to know which news admin didn't consider this story worth the front page...
I can see why this won. It's great to look at, and every time you get stuck it's purely because you weren't thinking with portals! :)
Try setting your platform to PC.
I wouldn't bet on using attraction gel unless the source code is released.
HL2 and Ep2 already use the same engine build.
(buried)
Oh right, it's got a load of pirated stuff from Red Tide. Not cool.
I'm pretty sure that the whole point of TFC was to demo the capabilities of the SDK. Surely there was source code.
Because most of the pics that get posted to game profiles are terrible.
You're right, it's in-house at 1C.
With respect, that's because you've never known better. Hammer is OVER TEN YEARS OLD! Modern level editors are built into the engine, and the best of them can edit the world while it is running. Hammer is a relic.
But not all. There will be mods that require Assault Squad.
As far as I can tell, Red Tide can load MOW mods and vice versa (see Digitalmindsoft.eu). A separate profile isn't desirable.
What an outstanding idea! I will keep a lookout for this.
Can this overwrite the "fake" German flag used in the game?
Some parts of Source have persisted from GoldSrc, though sometimes in name only. Others are totally rewritten. It isn't fair to describe it as a modified GoldSrc.
Yes, that's here: Indiedb.com
It only has the source code though.
Hard to believe this wasn't on ModDB until today.
Protip: enable Normal Mapping in model viewer before taking screens.
Varsity
Tom joined
Since 2004 I've taught myself, and others, in just about every discipline the Source engine offers.